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Drudge Skeletons
5th Edition
(C)
Collector #: 157
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1/1 Creature - Skeleton
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: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Fear
5th Edition
(C)
Collector #: 162
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Enchantment - Aura
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Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) |
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Feedback
5th Edition
(U)
Collector #: 085
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Enchantment - Aura
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At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. | |
Flame Spirit
5th Edition
(U)
Collector #: 229
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2/3 Creature - Elemental Spirit
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: Flame Spirit gets +1/+0 until end of turn. | |
Gaseous Form
5th Edition
(C)
Collector #: 090
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Enchantment - Aura
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Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. |
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Goblin Digging Team
5th Edition
(C)
Collector #: 234
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1/1 Creature - Goblin
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, Sacrifice Goblin Digging Team: Destroy target Wall. | |
Grapeshot Catapult
5th Edition
(C)
Collector #: 375
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2/3 Artifact Creature - Construct
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: Grapeshot Catapult deals 1 damage to target creature with flying. | |
Homarid Warrior
5th Edition
(C)
Collector #: 092
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3/3 Creature - Homarid Warrior
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: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) | |
Hurloon Minotaur
5th Edition
(C)
Collector #: 240
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2/3 Creature - Minotaur
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Icatian Phalanx
5th Edition
(U)
Collector #: 036
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2/4 Creature - Human Soldier
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Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Ironclaw Orcs
5th Edition
(C)
Collector #: 245
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2/2 Creature - Orc
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Ironclaw Orcs can't block a creature with power 2 or greater. | |
Ironroot Treefolk
5th Edition
(C)
Collector #: 305
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3/5 Creature - Treefolk
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Ivory Cup
5th Edition
(U)
Collector #: 380
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Artifact
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Whenever a player casts a white spell, you may pay . If you do, you gain 1 life. | |
Kjeldoran Royal Guard
5th Edition
(R)
Collector #: 044
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2/5 Creature - Human Soldier
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: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. | |
Krovikan Fetish
5th Edition
(C)
Collector #: 172
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Enchantment - Aura
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Enchant creature When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1. |
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Lure
5th Edition
(U)
Collector #: 314
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Enchantment - Aura
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Enchant creature All creatures able to block enchanted creature do so. |
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Merfolk of the Pearl Trident
5th Edition
(C)
Collector #: 104
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1/1 Creature - Merfolk
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Mesa Falcon
5th Edition
(C)
Collector #: 046
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1/1 Creature - Bird
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Flying : Mesa Falcon gets +0/+1 until end of turn. |
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Mountain (A) |
Basic Land - Mountain
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Murk Dwellers
5th Edition
(C)
Collector #: 180
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2/2 Creature - Zombie
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Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. | |
Necrite
5th Edition
(C)
Collector #: 181
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2/2 Creature - Thrull
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Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. | |
Orcish Artillery
5th Edition
(U)
Collector #: 253
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1/3 Creature - Orc Warrior
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: Orcish Artillery deals 2 damage to any target and 3 damage to you. | |
Orcish Conscripts
5th Edition
(C)
Collector #: 255
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2/2 Creature - Orc
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Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block. |
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Orcish Farmer
5th Edition
(C)
Collector #: 256
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2/2 Creature - Orc
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: Target land becomes a Swamp until its controller's next untap step. | |
Order of the White Shield
5th Edition
(U)
Collector #: 049
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2/1 Creature - Human Knight
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Protection from black : Order of the White Shield gains first strike until end of turn. : Order of the White Shield gets +1/+0 until end of turn. |
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