MTG / 2011 Core Set
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Leyline of Sanctity
2011 Core Set
(R)
Collector #: 021
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Enchantment
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If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Runeclaw Bear
2011 Core Set
(C)
Collector #: 195
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2/2 Creature - Bear
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- NM
- EX
- VG
- G
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Ajani's Mantra
2011 Core Set
(C)
Collector #: 002
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Enchantment
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| At the beginning of your upkeep, you may gain 1 life. | |
- NM
- EX
- VG
- G
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Steel Overseer
2011 Core Set
(R)
Collector #: 214
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1/1 Artifact Creature - Construct
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- NM
- EX
- VG
- G
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Blood Tithe
2011 Core Set
(C)
Collector #: 084
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Sorcery
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| Each opponent loses 3 life. You gain life equal to the life lost this way. | |
- NM
- EX
- VG
- G
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Duress
2011 Core Set
(C)
Collector #: 096
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Jace's Erasure
2011 Core Set
(C)
Collector #: 059
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Enchantment
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| Whenever you draw a card, you may have target player mill a card. | |
- NM
- EX
- VG
- G
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Haunting Echoes
2011 Core Set
(R)
Collector #: 099
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Sorcery
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| Exile all cards from target player’s graveyard other than basic land cards. For each card exiled this way, search that player’s library for all cards with the same name as that card and exile them. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Mass Polymorph
2011 Core Set
(R)
Collector #: 064
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Sorcery
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| Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. | |
- NM
- EX
- VG
- G
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Destructive Force
2011 Core Set
(R)
Collector #: 133
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Sorcery
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Each player sacrifices five lands. Destructive Force deals 5 damage to each creature. |
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- NM
- EX
- VG
- G
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Flashfreeze
2011 Core Set
(U)
Collector #: 053
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Instant
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| Counter target red or green spell. | |
- NM
- EX
- VG
- G
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Back to Nature
2011 Core Set
(U)
Collector #: 164
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Instant
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| Destroy all enchantments. | |
- NM
- EX
- VG
- G
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Fling
2011 Core Set
(C)
Collector #: 139
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Instant
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As an additional cost to cast Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target. |
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- NM
- EX
- VG
- G
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Sleep
2011 Core Set
(U)
Collector #: 073
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Sorcery
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| Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. | |
- NM
- EX
- VG
- G
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Mitotic Slime
2011 Core Set
(R)
Collector #: 185
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4/4 Creature - Ooze
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| When Mitotic Slime is put into a graveyard from the battlefield, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." | |
- NM
- EX
- VG
- G
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Island (236 C)
2011 Core Set
(L)
Collector #: 236
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (244 C)
2011 Core Set
(L)
Collector #: 244
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (245 D)
2011 Core Set
(L)
Collector #: 245
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Armored Ascension
2011 Core Set
(U)
Collector #: 005
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |
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- NM
- EX
- VG
- G
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Cancel
2011 Core Set
(C)
Collector #: 048
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Terramorphic Expanse
2011 Core Set
(C)
Collector #: 229
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Land
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- NM
- EX
- VG
- G
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Sylvan Ranger
2011 Core Set
(C)
Collector #: 198
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1/1 Creature - Elf Scout Ranger
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| When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Plains (230 A)
2011 Core Set
(L)
Collector #: 230
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Angel's Feather
2011 Core Set
(U)
Collector #: 201
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Artifact
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| Whenever a player casts a white spell, you may gain 1 life. | |
- NM
- EX
- VG
- G
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Fire Servant
2011 Core Set
(U)
Collector #: 137
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4/3 Creature - Elemental
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| If a red instant or sorcery spell you control would deal damage, it deals double that damage instead. | |
- NM
- EX
- VG
- G
76 - 100 of 255 results