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Robe of Mirrors
10th Edition
(C)
Collector #: 101
FOIL
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Enchantment - Aura
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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
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Rock Badger
10th Edition
(C)
Collector #: 226
FOIL
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3/3 Creature - Badger Beast
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Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) | |
Rod of Ruin
10th Edition
(U)
Collector #: 341
FOIL
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Artifact
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, : Rod of Ruin deals 1 damage to any target. | |
Root Maze
10th Edition
(R)
Collector #: 292
FOIL
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Enchantment
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Artifacts and lands enter the battlefield tapped. | |
Rootwalla
10th Edition
(C)
Collector #: 293
FOIL
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2/2 Creature - Lizard
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: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. | |
Sage Owl
10th Edition
(C)
Collector #: 104
FOIL
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1/1 Creature - Bird
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Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. |
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Samite Healer
10th Edition
(C)
Collector #: 038
FOIL
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1/1 Creature - Human Cleric
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: Prevent the next 1 damage that would be dealt to any target this turn. | |
Scalpelexis
10th Edition
(R)
Collector #: 105
FOIL
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1/5 Creature - Beast
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Flying Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. |
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Scathe Zombies
10th Edition
(C)
Collector #: 175
FOIL
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2/2 Creature - Zombie
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Scion of the Wild
10th Edition
(R)
Collector #: 295
FOIL
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*/* Creature - Avatar
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Scion of the Wild's power and toughness are each equal to the number of creatures you control. | |
Sculpting Steel
10th Edition
(R)
Collector #: 342
FOIL
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Artifact
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You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. | |
Sea Monster
10th Edition
(C)
Collector #: 106
FOIL
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6/6 Creature - Serpent
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Sea Monster can't attack unless defending player controls an Island. | |
Sengir Vampire
10th Edition
(R)
Collector #: 176
FOIL
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4/4 Creature - Vampire
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. |
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Serra's Embrace
10th Edition
(U)
Collector #: 040
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. |
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Severed Legion
10th Edition
(C)
Collector #: 177
FOIL
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2/2 Creature - Zombie
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Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) | |
Shatterstorm
10th Edition
(U)
Collector #: 229
FOIL
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Sorcery
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Destroy all artifacts. They can't be regenerated. | |
Shivan Dragon
10th Edition
(R)
Collector #: 230
FOIL
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5/5 Creature - Dragon
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Flying : Shivan Dragon gets +1/+0 until end of turn. |
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Shivan Hellkite
10th Edition
(R)
Collector #: 231
FOIL
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5/5 Creature - Dragon
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Flying (This creature can't be blocked except by creatures with flying or reach.) : Shivan Hellkite deals 1 damage to any target. |
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Rootwater Matriarch
10th Edition
(R)
Collector #: 103
FOIL
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2/3 Creature - Merfolk
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: Gain control of target creature as long as that creature is enchanted. | |
Royal Assassin
10th Edition
(R)
Collector #: 174
FOIL
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1/1 Creature - Human Assassin
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: Destroy target tapped creature. | |
Rule of Law
10th Edition
(U)
Collector #: 037
FOIL
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Enchantment
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Each player can't cast more than one spell each turn. | |
Seedborn Muse
10th Edition
(R)
Collector #: 296
FOIL
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2/4 Creature - Spirit
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Untap all permanents you control during each other player's untap step. | |
Seismic Assault
10th Edition
(R)
Collector #: 228
FOIL
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Enchantment
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Discard a land card: Seismic Assault deals 2 damage to any target. | |
Serra Angel
10th Edition
(R)
Collector #: 039
FOIL
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4/4 Creature - Angel
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Flying Vigilance (Attacking doesn't cause this creature to tap.) |
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Shivan Reef
10th Edition
(R)
Collector #: 357
FOIL
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Land
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: Add to your mana pool. : Add or to your mana pool. Shivan Reef deals 1 damage to you. |
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