MTG / Standard Format
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Wicked Role Token // Cursed Role Token
Wilds of Eldraine
(S)
Collector #: 0017
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Token Enchantment - Aura Role
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Enchant creature Enchanted creature gets +1/+1. When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life. Enchant creature Enchanted creature has base power and toughness 1/1. |
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- NM
- EX
- VG
- G
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Opt
Ixalan
(C)
Collector #: 065
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Instant
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Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. |
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- NM
- EX
- VG
- G
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Clive's Hideaway
Final Fantasy
(R)
Collector #: 0275
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Land - Town
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Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) |
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- NM
- EX
- VG
- G
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Entropic Battlecruiser
Edge of Eternities
(R)
Collector #: 0099
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3/10 Artifact - Spacecraft
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Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) (1+) Whenever an opponent discards a card, they lose 3 life. (8+) Flying, deathtouch Whenever this Spacecraft attacks, each opponent discards a card. Each opponent who can't loses 3 life. |
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- NM
- EX
- VG
- G
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Dyadrine, Synthesis Amalgam
Edge of Eternities
(R)
Collector #: 0216
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0/1 Legendary Artifact Creature - Construct
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Trample Dyadrine enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever you attack, you may remove a +1/+1 counter from each of two creatures you control. If you do, draw a card and create a 2/2 colorless Robot artifact creature token. |
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- NM
- EX
- VG
- G
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Bitter Work
Avatar: The Last Airbender
(U)
Collector #: 0210
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Enchantment
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Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust - |
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- NM
- EX
- VG
- G
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End of the Hunt
Secrets of Strixhaven
(U)
Collector #: 0081
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Sorcery
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| Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. | |
- NM
- EX
- VG
- G
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Procrastinate
Secrets of Strixhaven
(C)
Collector #: 0064
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Sorcery
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| Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Sorceress's Schemes
Final Fantasy
(U)
Collector #: 0159
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Sorcery
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Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add Flashback |
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- NM
- EX
- VG
- G
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Snakeskin Veil
Kaldheim
(C)
Collector #: 194
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Instant
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| Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Angel of Vitality
Foundations Jumpstart
(U)
Collector #: 0162
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2/2 Creature - Angel
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Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. |
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- NM
- EX
- VG
- G
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Laughing Jasper Flint (0044 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Mardu Siegebreaker (0364 - Borderless)
Tarkir: Dragonstorm Variants
(R)
Collector #: 0364
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4/4 Creature - Human Warrior
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Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning if your end step, sacrifice those tokens. |
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- NM
- EX
- VG
- G
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Sarkhan, Dragon Ascendant (0302 - Showcase)
Tarkir: Dragonstorm Variants
(R)
Collector #: 0302
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2/2 Legendary Creature - Human Druid
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When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sakhan becomes a Dragon in addition to its other types and gains flying. |
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- NM
- EX
- VG
- G
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Temple of Malice
Universes Beyond: Fallout
(R)
Collector #: 0307
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Land
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Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. |
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- NM
- EX
- VG
- G
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Temple of Mystery
Final Fantasy Commander Decks
(R)
Collector #: 0436
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Land
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This land enters tapped. When this land enters, scry 1. |
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- NM
- EX
- VG
- G
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The Key to the Vault (Bundle Foil)
Promotional
(R)
Collector #: 0373
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Legendary Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip |
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- NM
- EX
- VG
- G
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Vicious Rivalry (0359 - Extended Art)
Secrets of Strixhaven Variants
(R)
Collector #: 0359
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Sorcery
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As an additional cost to cast this spell, pay X life. Destroy all artifacts and creatures with mana value X or less. |
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- NM
- EX
- VG
- G
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Does Machines
Teenage Mutant Ninja Turtles
(R)
Collector #: 0034
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. |
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- NM
- EX
- VG
- G
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Joined Researchers (0312 - Extended Art)
Secrets of Strixhaven Variants
(R)
Collector #: 0312
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2/2 Creature - Human Cleric Wizard
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First strike At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Secret Rendezvous Sorcery You and target opponent each draw three cards. |
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- NM
- EX
- VG
- G
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Nullpriest of Oblivion
Foundations
(R)
Collector #: 0611
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2/1 Creature - Vampire Cleric
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Kicker Menace, lifelink When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Repel Calamity
Secrets of Strixhaven Mystical Archive
(U)
Collector #: 0008
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Instant
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| Destroy target creature with power or toughness 4 or greater. | |
- NM
- EX
- VG
- G
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Spry and Mighty
Lorwyn Eclipsed
(R)
Collector #: 0195
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Sorcery
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| Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. | |
- NM
- EX
- VG
- G
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Stirring Hopesinger (0314 - Extended Art)
Secrets of Strixhaven Variants
(R)
Collector #: 0314
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1/3 Creature - Bird Bard
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Flying, lifelink Repartee - Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Vibrant Cityscape
Marvel's Spider-Man
(C)
Collector #: 0188
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Land
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- NM
- EX
- VG
- G
3501 - 3525 of 10000 results