MTG / Pioneer Format
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Dusk // Dawn
Bloomburrow Commander Decks
(R)
Collector #: 0138
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Sorcery - Sorcery
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Destroy all creatures with power 3 or greater. ---- Dawn: Aftermath (Cast this spell only from graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Flamecache Gecko
Bloomburrow
(U)
Collector #: 0135
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2/2 Creature - Lizard Warlock
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When Flamecache Gecko enters, if an opponent lost life this turn, add |
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- NM
- EX
- VG
- G
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Fog Bank
2013 Core Set
(U)
Collector #: 052
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0/2 Creature - Wall
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Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. |
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- NM
- EX
- VG
- G
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Getaway Barrel
The Hobbit
(R)
Collector #: 0098
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Artifact
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| When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Great Gilded Boat
The Hobbit
(R)
Collector #: 0042
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4/4 Artifact - Vehicle
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Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Ironheart, Clever Champion
Marvel Super Heroes
(R)
Collector #: 0060
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3/4 Legendary Artifact Creature - Human Hero
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for Flying Noncreature spells you cast have improvise. |
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- NM
- EX
- VG
- G
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Smoldering Marsh
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0073
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Land - Swamp Mountain
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Stirring Hopesinger
Secrets of Strixhaven
(R)
Collector #: 0035
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1/3 Creature - Bird Bard
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Flying, lifelink Repartee - Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Thrummingbird
Scars of Mirrodin
(U)
Collector #: 047
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1/1 Creature - Phyrexian Bird Horror
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Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) |
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- NM
- EX
- VG
- G
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Witch's Mark
Wilds of Eldraine
(C)
Collector #: 0158
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Sorcery
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You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |
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- NM
- EX
- VG
- G
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Groundchuck & Dirtbag
Teenage Mutant Ninja Turtles
(R)
Collector #: 0115
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8/8 Legendary Creature - Ox Mole Mutant
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Trample Whenever you tap a land for mana, add |
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- NM
- EX
- VG
- G
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Hammer of Purphoros
Theros
(R)
Collector #: 124
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Legendary Enchantment Artifact
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Creatures you control have haste. |
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- NM
- EX
- VG
- G
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Tear Asunder
Tarkir: Dragonstorm Commander Decks
(U)
Collector #: 0273
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Instant
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Kicker Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. |
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- NM
- EX
- VG
- G
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Teferi's Tutelage
Core Set 2021
(U)
Collector #: 078
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Enchantment
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When Teferi's Tutelage enters the battlefield, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Captain America, Living Legend
Marvel Super Heroes
(U)
Collector #: 0210
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3/4 Legendary Creature - Human Soldier Hero
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Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it. |
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- NM
- EX
- VG
- G
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Haste Magic
Final Fantasy
(C)
Collector #: 0140
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Instant
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| Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step. | |
- NM
- EX
- VG
- G
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Marwyn, the Clearcutter
Reality Fracture
(U)
Collector #: 0249
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2/1 Legendary Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Mysidian Elder
Final Fantasy
(C)
Collector #: 0145
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1/3 Creature - Human Wizard
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| When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." | |
- NM
- EX
- VG
- G
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Snakeskin Veil
Outlaws of Thunder Junction
(C)
Collector #: 0181
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Instant
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| Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. | |
- NM
- EX
- VG
- G
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Wind-Scarred Crag
Foundations
(C)
Collector #: 0271
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Dragon Fodder
Dragons of Tarkir
(C)
Collector #: 135
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Sorcery
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| Put two 1/1 red Goblin creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
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Nissa's Pilgrimage
Magic Origins
(C)
Collector #: 190
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Sorcery
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Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. |
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- NM
- EX
- VG
- G
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Angel Warrior Token
Zendikar Rising
(S)
Collector #: 001
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4/4 Token Creature - Angel Warrior
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| Flying | |
- NM
- EX
- VG
- G
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Kaheera, the Orphanguard
Ikoria: Lair of Behemoths
(R)
Collector #: 224
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3/2 Legendary Creature - Cat Beast
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Companion - Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for Vigilance Each other creature you control that’s a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance. |
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- NM
- EX
- VG
- G
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Reflector Mage
Oath of the Gatewatch
(U)
Collector #: 157
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2/3 Creature - Human Wizard
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| When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. | |
- NM
- EX
- VG
- G
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