MTG / Modern Format
6226 - 6250 of 10000 results
Refine search:
|
Kari Zev's Expertise
Aether Revolt
(R)
Collector #: 088
|
Sorcery
|
|
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. |
|
- NM
- EX
- VG
- G
|
Brushland
6th Edition
(R)
Collector #: 320
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Platinum Angel
Mystery Booster/The List
(M)
Collector #: 214
|
4/4 Artifact Creature - Angel
|
|
Flying You can't lose the game and your opponents can't win the game. |
|
- NM
- EX
- VG
- G
|
Scheming Symmetry (1997 - Non-Foil)
Secret Lair
(R)
Collector #: 1997
|
Sorcery
|
| Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. | |
- NM
- EX
- VG
- G
|
Scion of Draco (Borderless)
Modern Horizons 2 Variants
(M)
Collector #: 323
|
4/4 Artifact Creature - Dragon
|
|
Domain - This spell costs Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. |
|
- NM
- EX
- VG
- G
|
Time Sieve
Double Masters
(R)
Collector #: 223
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Acererak the Archlich (1784 - Foil)
Secret Lair
(M)
Collector #: 1784
|
5/5 Legendary Creature - Zombie Wizard
|
|
When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
|
- NM
- EX
- VG
- G
|
Glasspool Mimic (Extended Art)
Zendikar Rising Variants
(R)
Collector #: 328
|
0/0 Creature - Shapeshifter Rogue
|
|
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Back Glasspool Shore Land Glasspool Shore enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Nether Spirit
Mercadian Masques
(R)
Collector #: 149
|
2/2 Creature - Spirit
|
| At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. | |
- NM
- EX
- VG
- G
|
Spirit Cleric Token
Innistrad: Crimson Vow
(S)
Collector #: 004
|
*/* Token Creature - Spirit Cleric
|
| This creature's power and toughness are equal to the number of Spirits you control. | |
- NM
- EX
- VG
- G
|
Ultima (Standard Showdown Foil)
Promotional
(R)
Collector #: 0001
|
Sorcery
|
| Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
- NM
- EX
- VG
- G
|
Phyrexian Metamorph
New Phyrexia
(R)
Collector #: 042
|
0/0 Artifact Creature - Phyrexian Shapeshifter
|
|
( You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. |
|
- NM
- EX
- VG
- G
|
Sanctum Weaver
Wilds of Eldraine Commander Decks
(R)
Collector #: 0131
|
0/2 Enchantment Creature - Dryad
|
|
|
|
- NM
- EX
- VG
- G
|
Caged Sun
New Phyrexia
(R)
Collector #: 132
|
Artifact
|
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool. |
|
- NM
- EX
- VG
- G
|
Caged Sun
Universes Beyond: Warhammer 40,000
(R)
Collector #: 231
|
Artifact
|
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color. |
|
- NM
- EX
- VG
- G
|
Dreamroot Cascade (Borderless)
Innistrad: Crimson Vow Variants
(R)
Collector #: 282
|
Land
|
|
This land enters tapped unless you control two or more other lands. |
|
- NM
- EX
- VG
- G
|
Drowned Catacomb
2011 Core Set
(R)
Collector #: 224
|
Land
|
|
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. |
|
- NM
- EX
- VG
- G
|
Gemstone Mine (Retro Frame)
Dominaria Remastered Variants
(R)
Collector #: 395
|
Land
|
|
When Gemstone Mine comes into play, put three mining counters on it. |
|
- NM
- EX
- VG
- G
|
Reverberate
2011 Core Set
(R)
Collector #: 155
|
Instant
|
| Copy target instant or sorcery spell. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
|
Season of the Burrow (0282 - Borderless)
Bloomburrow Variants
(M)
Collector #: 0282
|
Sorcery
|
|
Choose up to five |
|
- NM
- EX
- VG
- G
|
Proft's Eidetic Memory (Extended Art)
Murders at Karlov Manor Variants
(R)
Collector #: 0396
|
Legendary Enchantment
|
|
When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. |
|
- NM
- EX
- VG
- G
|
Raffine, Scheming Seer
Streets of New Capenna
(M)
Collector #: 213
|
1/4 Legendary Creature - Sphinx Demon
|
|
Flying, ward Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.) |
|
- NM
- EX
- VG
- G
|
Hushwood Verge (Promo Pack)
Promo Pack
(R)
Collector #: 0261
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Youthful Valkyrie (1588 - Foil)
Secret Lair
(R)
Collector #: 1588
|
1/3 Creature - Angel
|
|
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature. |
|
- NM
- EX
- VG
- G
|
Fiery Gambit (Foil)
Mystery Booster/The List
(R)
Collector #: 090
|
Sorcery
|
| Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. | |
- NM
- EX
- VG
- G
6226 - 6250 of 10000 results