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The Tenth Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(M)
Collector #: 0561
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3/5 Legendary Creature - Time Lord Doctor
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Allons-y! - Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey - : Time travel three times. Activate only as a sorcery. |
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The Tenth Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(M)
Collector #: 0446
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3/5 Legendary Creature - Time Lord Doctor
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Allons-y! - Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey - : Time travel three times. Activate only as a sorcery. |
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The Twelfth Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0563
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4/4 Legendary Creature - Time Lord Doctor
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The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. |
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The Second Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0553
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2/4 Legendary Creature - Time Lord Doctor
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Players have no maximum hand size. How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. |
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The Fourth Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(M)
Collector #: 0555
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4/4 Legendary Creature - Time Lord Doctor
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You may look at the top card of your library any time. Would You Like A . . . ? - Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. |
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The Seventh Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0558
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3/6 Legendary Creature - Time Lord Doctor
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Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") | |
The Twelfth Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0449
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4/4 Legendary Creature - Time Lord Doctor
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The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. |
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The Thirteenth Doctor (Display Commander - Not Tournament Legal)
Universes Beyond: Doctor Who
(M)
Collector #: 0195
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2/2 Legendary Creature - Time Lord Doctor
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Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it. |
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The Sixth Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0557
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3/3 Legendary Creature - Time Lord Doctor
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Time Lord's Perogative - Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.) | |
The First Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0552
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2/2 Legendary Creature - Time Lord Doctor
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When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle. Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature. |
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The Night of the Doctor
Universes Beyond: Doctor Who
(R)
Collector #: 0024
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice II.) I: Destroy all creatures. II: Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it. |
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The Eleventh Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0411
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3/2 Legendary Creature - Time Lord Doctor
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I. AM. TALKING! - Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn. |
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The Second Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0440
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2/4 Legendary Creature - Time Lord Doctor
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Players have no maximum hand size. How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. |
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The Twelfth Doctor
Universes Beyond: Doctor Who
(R)
Collector #: 0164
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4/4 Legendary Creature - Time Lord Doctor
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The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.) Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor. |
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The Second Doctor
Universes Beyond: Doctor Who
(R)
Collector #: 0156
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2/4 Legendary Creature - Time Lord Doctor
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Players have no maximum hand size. How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. |
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The Tenth Doctor (Display Commander - Not Tournament Legal)
Universes Beyond: Doctor Who
(M)
Collector #: 0194
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3/5 Legendary Creature - Time Lord Doctor
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Allons-y! - Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey - : Time travel three times. Activate only as a sorcery. |
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Bessie, the Doctor's Roadster
Universes Beyond: Doctor Who
(R)
Collector #: 0171
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3/4 Legendary Artifact - Vehicle
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Haste Whenever Bessie attacks, another target legendary creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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The Thirteenth Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(M)
Collector #: 0564
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2/2 Legendary Creature - Time Lord Doctor
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Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it. |
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The Ninth Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0560
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2/4 Legendary Creature - Time Lord Doctor
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Haste Into the TARDIS - Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step. |
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The War Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0548
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3/5 Legendary Creature - Time Lord Doctor
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Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. |
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The Ninth Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0432
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2/4 Legendary Creature - Time Lord Doctor
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Haste Into the TARDIS - Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step. |
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The Eleventh Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0562
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3/2 Legendary Creature - Time Lord Doctor
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I. AM. TALKING! - Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. : Target creature with power 3 or less can't be blocked this turn. |
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The Thirteenth Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(M)
Collector #: 0448
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2/2 Legendary Creature - Time Lord Doctor
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Paradox - Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS - At the beginning of your end step, untap each creature you control with a counter on it. |
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The War Doctor (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0452
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3/5 Legendary Creature - Time Lord Doctor
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Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor. Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead. |
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The Fugitive Doctor (Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0541
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4/4 Legendary Creature - Time Lord Doctor
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When The Fugitive Doctor enters the battlefield, investigate. Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.) |
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