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Seize the Day
Odyssey
(R)
Collector #: 220
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback ![]() ![]() |
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- NM
- EX
- VG
- G
Seize the Day
Ultimate Masters
(R)
Collector #: 147
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback ![]() ![]() |
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- NM
- EX
- VG
- G
Seize the Day (1172 - Non-Foil)
Secret Lair
(R)
Collector #: 1172
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback ![]() ![]() |
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- NM
- EX
- VG
- G
Seize the Day (480 - Round Two - Non-Foil)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback ![]() ![]() |
|
- NM
- EX
- VG
- G
Seize the Day (480 - Round Two - Foil)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback ![]() ![]() |
|
- NM
- EX
- VG
- G
Seize the Day
Mystery Booster/The List
(R)
Collector #: 147
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback ![]() ![]() |
|
- NM
- EX
- VG
- G
Seize the Day (1172 - Foil)
Secret Lair
(R)
Collector #: 1172
|
![]() ![]()
Sorcery
|
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback ![]() ![]() |
|
- NM
- EX
- VG
- G
1 - 7 of 7 results