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Craterhoof Behemoth (376 - Foil)
Secret Lair
(M)
Collector #: 376
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Karmic Guide (1911 - Foil)
Secret Lair
(R)
Collector #: 1911
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2/2 Creature - Angel Spirit
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Flying, protection from black Echo When this creature enters, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Snow-Covered Forest (1477 - Non-Foil)
Secret Lair
(R)
Collector #: 1477
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Basic Snow Land - Forest
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- NM
- EX
- VG
- G
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Tinybones, Trinket Thief (1407 - Non-Foil)
Secret Lair
(M)
Collector #: 1407
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1/2 Legendary Creature - Skeleton Rogue
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At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Archmage of Echoes (Extended Art)
Wilds of Eldraine Commander Decks Variants
(R)
Collector #: 0045
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4/4 Creature - Faerie Wizard
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Flying, ward Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) |
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- NM
- EX
- VG
- G
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Giada, Font of Hope (1586 - Miku, Font of Pop - Non-Foil)
Secret Lair
(R)
Collector #: 1586
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2/2 Legendary Creature - Angel
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Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. |
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- NM
- EX
- VG
- G
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Karlach, Fury of Avernus (Showcase)
Commander Legends: Battle for Baldur's Gate Variants
(M)
Collector #: 400
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5/4 Legendary Creature - Tiefling Barbarian
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Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.) |
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- NM
- EX
- VG
- G
| Mountain (A) |
Basic Land - Mountain
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- NM
- EX
- VG
- G
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Jetmir, Nexus of Revels (1555 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1555
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5/4 Legendary Creature - Cat Demon
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Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures. |
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- NM
- EX
- VG
- G
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Kindred Dominance (Commander 2017)
Mystery Booster/The List
(R)
Collector #: 018
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Sorcery
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| Choose a creature type. Destroy all creatures that aren't of the chosen type. | |
- NM
- EX
- VG
- G
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Lord Windgrace
Special Guests
(M)
Collector #: 0014
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Legendary Planeswalker - Windgrace
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[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [-3]: Return up to two target land cards from your graveyard to the battlefield. [-11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. |5| |
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- NM
- EX
- VG
- G
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Insight Engine
Edge of Eternities Commander Decks
(R)
Collector #: 0006
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Artifact
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- NM
- EX
- VG
- G
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Silent Arbiter
Commander Masters
(R)
Collector #: 0972
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1/5 Artifact Creature - Construct
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No more than one creature can attack each combat. No more than one creature can block each combat. |
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- NM
- EX
- VG
- G
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Court of Vantress
Wilds of Eldraine Commander Decks
(R)
Collector #: 0022
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Enchantment
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When Court of Vantress enters the battlefield, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. |
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- NM
- EX
- VG
- G
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Temple Bell
Commander 2016
(R)
Collector #: 277
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Artifact
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- NM
- EX
- VG
- G
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Saw in Half
Unfinity
(R)
Collector #: 088
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Instant
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| Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. | |
- NM
- EX
- VG
- G
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Raph & Mikey, Troublemakers (0250 - Showcase)
Teenage Mutant Ninja Turtles Variants
(R)
Collector #: 0250
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7/7 Legendary Creature - Mutant Ninja Turtle
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Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Plains (294)
Kamigawa: Neon Dynasty
(L)
Collector #: 294
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Wall of Blossoms
Stronghold
(U)
Collector #: 125
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0/4 Creature - Plant Wall
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Defender (This creature can't attack.) When Wall of Blossoms enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Death Baron
Core Set 2019
(R)
Collector #: 090
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2/2 Creature - Zombie Wizard
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| Skeletons you control and other Zombies you control gets +1/+1 and have deathtouch. | |
- NM
- EX
- VG
- G
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Treasure Nabber
The Lord of the Rings: Tales of Middle-earth Commander Decks
(R)
Collector #: 0230
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3/2 Creature - Goblin Rogue
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| Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. | |
- NM
- EX
- VG
- G
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Craterhoof Behemoth (375 - Foil)
Secret Lair
(M)
Collector #: 375
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Dryad Arbor (2281 - Foil)
Secret Lair
(R)
Collector #: 2281
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1/1 Land Creature - Forest Dryad
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(This land isn't a spell, it's affected by summoning sickness, and it has " |
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- NM
- EX
- VG
- G
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Swords to Plowshares (073 - JPN Alternate Art)
Strixhaven Mystical Archive JPN
(R)
Collector #: 073
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Necromancy
Mystery Booster/The List
(U)
Collector #: 064
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Enchantment
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You may cast Necromancy any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
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- NM
- EX
- VG
- G
5126 - 5150 of 10000 results