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Ill-Tempered Loner
Innistrad: Crimson Vow (R)
Collector #: 162
FOIL
2 R R
3/3 Creature - Human Werewolf
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

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Howlpack Avenger
Creature - Werewolf
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
  • NM
  • EX
  • VG
  • G
  • 5 available @ $1.99
  • 5 available @ $1.59
  • $1.19
    Out of stock.
  • $0.80
    Out of stock.
Ill-Tempered Loner
Innistrad: Double Feature (R)
Collector #: 429
FOIL
2 R R
3/3 Creature - Human Werewolf
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Howlpack Avenger
Creature - Werewolf
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
  • NM
  • EX
  • VG
  • G
  • 3 available @ $4.99
  • $3.99
    Out of stock.
  • $2.99
    Out of stock.
  • $2.00
    Out of stock.
Ill-Tempered Loner (Extended Art)
2 R R
3/3 Creature - Human Werewolf
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Back
Howlpack Avenger
Creature - Werewolf
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4
  • NM
  • EX
  • VG
  • G
  • 8 available @ $2.49
  • 3 available @ $1.99
  • $1.49
    Out of stock.
  • $1.00
    Out of stock.
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