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Assault Formation
Iconic Masters
(U)
Collector #: 155
FOIL
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Enchantment
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Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender. : Creatures you control get +0/+1 until end of turn. |
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Unbreakable Formation
Ravnica Allegiance
(R)
Collector #: 029
FOIL
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Aerial Formation
Journey into Nyx
(C)
Collector #: 030
FOIL
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Instant
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Strive - Aerial Formation costs 2U more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn. |
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Assault Formation
Dragons of Tarkir
(R)
Collector #: 173
FOIL
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Enchantment
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Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have a defender. : Creatures you control get +0/+1 until end of turn. |
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Phalanx Formation
Journey into Nyx
(U)
Collector #: 021
FOIL
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Instant
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Strive - Phalanx Formation costs more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
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Tortoise Formation
Shards of Alara
(C)
Collector #: 061
FOIL
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Instant
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Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) | |
Unbreakable Formation (Promo Pack)
Promo Pack
(R)
Collector #: 029
FOIL
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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Unbreakable Formation
Ravnica Remastered
(R)
Collector #: 0032
FOIL
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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