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Grasp of Fate (0003)
Wilds of Eldraine Enchanting Tales
(U)
Collector #: 0003
FOIL
|
Enchantment
|
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners’ control.) | |
Grasp of Fate (1057 - Surge Foil - Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 1057
FOIL
|
Enchantment
|
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. | |
Grasp of Fate (0208 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0208
FOIL
|
Enchantment
|
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. | |
Grasp of Fate (0466 - Traditional Foil - Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0466
FOIL
|
Enchantment
|
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. | |
Grasp of Fate (0799 - Surge Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0799
FOIL
|
Enchantment
|
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. | |