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Suspicious Stowaway (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 288
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Midnight Hunt
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Suspicious Stowaway
Innistrad: Double Feature
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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Suspicious Stowaway (Prerelease Foil)
Promotional
(R)
Collector #: 080
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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- NM
- EX
- VG
- G
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