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Krark-Clan Shaman
Mirrodin
(C)
Collector #: 098
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1/1 Creature - Goblin Shaman
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| Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. | |
- NM
- EX
- VG
- G
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Krark-Clan Ironworks (0011 - Non-Foil)
Secret Lair
(R)
Collector #: 0011
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Krark-Clan Ironworks
Mystery Booster 2
(U)
Collector #: 0224
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Krark's Thumb
Mirrodin
(R)
Collector #: 190
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Legendary Artifact
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| If you would flip a coin, instead flip two coins and ignore one. | |
- NM
- EX
- VG
- G
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Krark-Clan Ironworks
Fifth Dawn
(U)
Collector #: 134
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Krark-Clan Ironworks (0011 - Foil)
Secret Lair
(R)
Collector #: 0011
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Krark, the Thumbless
Commander Legends
(R)
Collector #: 189
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2/2 Legendary Creature - Goblin Wizard
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Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Krark-Clan Ironworks (San Francisco 2004 (Manuel Bevand) - Not Tournament Legal)
World Championships
(U)
Collector #: 134
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Krark, the Thumbless (Foil Etched)
Commander Legends Variants
(R)
Collector #: 574
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2/2 Legendary Creature - Goblin Wizard
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Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Krark, the Thumbless (1543 - Non-Foil)
Secret Lair
(R)
Collector #: 1543
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2/2 Legendary Creature - Goblin Wizard
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Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Krark, the Thumbless (Foil)
Mystery Booster/The List
(R)
Collector #: 189
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2/2 Legendary Creature - Goblin Wizard
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Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Krark's Other Thumb
Unstable
(U)
Collector #: 151
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Legendary Artifact
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| If you would roll a die, instead roll two of those dice and ignore one of those results. | |
- NM
- EX
- VG
- G
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Krark-Clan Stoker
Darksteel
(C)
Collector #: 065
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2/2 Creature - Goblin Shaman
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- NM
- EX
- VG
- G
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Krark-Clan Grunt
Mirrodin
(C)
Collector #: 097
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2/2 Creature - Goblin Warrior
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| Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Krark's Other Thumb
Unsanctioned
(U)
Collector #: 079
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Legendary Artifact
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| If you would roll a die, instead roll two of those dice and ignore one of those results. | |
- NM
- EX
- VG
- G
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Krark-Clan Engineers
Fifth Dawn
(U)
Collector #: 070
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2/2 Creature - Goblin Artificer
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- NM
- EX
- VG
- G
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Krark-Clan Ogre
Fifth Dawn
(C)
Collector #: 071
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3/3 Creature - Ogre
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- NM
- EX
- VG
- G
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Krark's Thumb (383 - Foil)
Secret Lair
(R)
Collector #: 383
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Legendary Artifact
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| If you would flip a coin, instead flip two coins and ignore one. | |
- NM
- EX
- VG
- G
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Krark's Thumb
Mystery Booster/The List
(R)
Collector #: 190
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Legendary Artifact
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| If you would flip a coin, instead flip two coins and ignore one. | |
- NM
- EX
- VG
- G
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Krark-Clan Ironworks (0038 - Halo Foil)
Secret Lair
(R)
Collector #: 0038
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Krark, the Thumbless (1543 - Foil)
Secret Lair
(R)
Collector #: 1543
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2/2 Legendary Creature - Goblin Wizard
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Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
1 - 21 of 21 results