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Omenpath Journey
Outlaws of Thunder Junction The Big Score
(M)
Collector #: 0018
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Enchantment
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When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. |
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Journey to Eternity
Rivals of Ixalan
(R)
Collector #: 160
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Legendary Enchantment - Aura
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Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. ----Transform---- Atzal, Cave of Eternity Legendary Land (Transforms from Journey to Eternity.) : Add one mana of any color to your mana pool. , : Return target creature card from your graveyard to the battlefield. |
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Omenpath Journey (0048 - Showcase)
Outlaws of Thunder Junction The Big Score
(M)
Collector #: 0048
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Enchantment
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When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. |
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Journey to Eternity (Rivals of Ixalan)
Mystery Booster/The List
(R)
Collector #: 160
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Legendary Enchantment - Aura
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Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. ----Transform---- Atzal, Cave of Eternity Legendary Land (Transforms from Journey to Eternity.) : Add one mana of any color to your mana pool. , : Return target creature card from your graveyard to the battlefield. |
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Journey to Nowhere (0003 - Showcase)
Outlaws of Thunder Junction Breaking News
(U)
Collector #: 0003
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Enchantment
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When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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Journey to Nowhere
Zendikar
(C)
Collector #: 014
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Enchantment
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When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. |
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Azusa's Many Journeys
Kamigawa: Neon Dynasty
(U)
Collector #: 172
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter.) I: You may play an additional land this turn. II: You gain 3 life. III: Exile this Saga, then return it to the battlefield transformed under your control. Back Likeness of the Seeker Enchantment Creature - Human Monk Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control. 3/3 |
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Extraordinary Journey
Wilds of Eldraine
(R)
Collector #: 0048
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Enchantment
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When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enters the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. |
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Eidolon of the Great Revel (Journey into Nyx)
Mystery Booster/The List
(R)
Collector #: 094
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2/2 Enchantment Creature - Spirit
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Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player. | |
Vault 13: Dweller's Journey
Universes Beyond: Fallout
(R)
Collector #: 0026
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II - You gain 2 life and scry 2. III - Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries |
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Otherworldly Journey
Modern Masters 2015
(C)
Collector #: 030
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Instant - Arcane
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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. | |
Journey of Discovery
Mirrodin
(C)
Collector #: 123
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Sorcery
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Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine (Choose both if you pay the entwine cost.) |
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Memory's Journey
Innistrad
(U)
Collector #: 066
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Instant
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Target player shuffles up to three target cards from their graveyard into their library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Mental Journey
Modern Horizons 2
(C)
Collector #: 051
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Instant
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Draw three cards. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
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Extraordinary Journey (Extended Art)
Wilds of Eldraine Variants
(R)
Collector #: 0331
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Enchantment
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When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enters the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. |
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Journey to the Lost City
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 681
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Enchantment
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At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1-9: You may put a land card from among those cards onto the battlefield. 10-19: Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20: Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
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Otherworldly Journey
Modern Masters
(C)
Collector #: 023
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Instant - Arcane
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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. | |
Profound Journey
Dragons of Tarkir
(R)
Collector #: 030
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Sorcery
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Return target permanent card from your graveyard to the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Otherworldly Journey
Champions of Kamigawa
(U)
Collector #: 037
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Instant - Arcane
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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. | |
Extraordinary Journey (Prerelease Foil)
Promotional
(R)
Collector #: 0048
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Enchantment
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When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enters the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. |
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Journeyer's Kite
Duel Decks: Venser Vs. Koth
(R)
Collector #: 065
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Artifact
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, : Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. | |
Journey to the Lost City (Extended Art)
Commander Legends: Battle for Baldur's Gate Variants
(R)
Collector #: 637
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Enchantment
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At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1-9: You may put a land card from among those cards onto the battlefield. 10-19: Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20: Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
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Journey to Oblivion
Zendikar Rising
(U)
Collector #: 017
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Enchantment
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This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey into Oblivion leaves the battlefield. |
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Omenpath Journey (0083 - Extended Art)
Outlaws of Thunder Junction The Big Score
(M)
Collector #: 0083
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Enchantment
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When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. |
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Journey to Eternity (Prerelease Foil)
Promotional
(R)
Collector #: 160a
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Legendary Enchantment - Aura
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Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. ----Transform---- Atzal, Cave of Eternity Legendary Land (Transforms from Journey to Eternity.) : Add one mana of any color to your mana pool. , : Return target creature card from your graveyard to the battlefield. |
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