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Fight Rigging
Final Fantasy Commander Decks
(R)
Collector #: 0303
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Enchantment
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Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. |
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- NM
- EX
- VG
- G
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Feather of Flight
Bloomburrow
(U)
Collector #: 0013
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Enchantment - Aura
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Flash Enchant creature When Feather of Flight enters, draw a card. Enchanted creature gets +1/+0 and has flying. |
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- NM
- EX
- VG
- G
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Epic Fight
Marvel Super Heroes
(R)
Collector #: 0166
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Fight Rigging
Streets of New Capenna
(R)
Collector #: 145
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Enchantment
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Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. |
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- NM
- EX
- VG
- G
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Epic Fight (0351 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0351
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Fight to the Death
Marvel Eternal-Legal
(M)
Collector #: 0090
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Instant
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| Destroy all blocking creatures and all blocked creatures. | |
- NM
- EX
- VG
- G
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Fight to the Death
Alara Reborn
(R)
Collector #: 097
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Instant
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| Destroy all blocking creatures and all blocked creatures. | |
- NM
- EX
- VG
- G
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Fight for the Throne
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0065
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Instant
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| Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch. | |
- NM
- EX
- VG
- G
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Fight or Flight
Invasion
(R)
Collector #: 016
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Enchantment
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| At the beginning of combat on each opponent’s turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn. | |
- NM
- EX
- VG
- G
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Fight as One
Ikoria: Lair of Behemoths
(U)
Collector #: 012
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Instant
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Choose one or both -
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- NM
- EX
- VG
- G
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Fight for the Throne (0379 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0379
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Instant
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| Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch. | |
- NM
- EX
- VG
- G
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Future Flight
Marvel's Spider-Man Eternal-Legal
(R)
Collector #: 0006
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Enchantment - Aura
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Enchant creature When this Aura enters, draw two cards. Enchanted creature gets +2/+0 and has flying. (It can't be blocked except by creatures with flying or reach.) |
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- NM
- EX
- VG
- G
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Fight On!
Final Fantasy
(C)
Collector #: 0100
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Instant
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| Return up to two target creature cards from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Fae Flight
Murders at Karlov Manor
(U)
Collector #: 0056
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Enchantment - Aura
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Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
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- NM
- EX
- VG
- G
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Pit Fight
Gatecrash
(C)
Collector #: 223
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Instant
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| Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Fight Rigging (Prerelease Foil)
Promotional
(R)
Collector #: 145
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Enchantment
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Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. |
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- NM
- EX
- VG
- G
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Rune of Flight
Kaldheim
(U)
Collector #: 075
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Enchantment - Aura Rune
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Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." |
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- NM
- EX
- VG
- G
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Arcane Flight
Dominaria
(C)
Collector #: 043
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has flying. |
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- NM
- EX
- VG
- G
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Food Fight
Wilds of Eldraine
(R)
Collector #: 0129
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Enchantment
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Artifacts you control have " |
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- NM
- EX
- VG
- G
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The Princess Takes Flight
Wilds of Eldraine
(U)
Collector #: 0023
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Exile up to one target creature. II: Target creature you control gets +2/+2 and gains flying until end of turn. III: Return the exiled card to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Fleeting Flight
Foundations
(C)
Collector #: 0013
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Instant
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| Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn. | |
- NM
- EX
- VG
- G
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Angel of Flight Alabaster
Innistrad
(R)
Collector #: 002
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4/4 Creature - Angel
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Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Rejoin the Fight (0118 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0118
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Sorcery
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| Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control. | |
- NM
- EX
- VG
- G
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Fight Rigging (Extended Art)
Streets of New Capenna Variants
(R)
Collector #: 430
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Enchantment
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Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. |
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- NM
- EX
- VG
- G
1 - 25 of 73 results