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Feather of Flight
Bloomburrow
(U)
Collector #: 0013
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Enchantment - Aura
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Flash Enchant creature When Feather of Flight enters, draw a card. Enchanted creature gets +1/+0 and has flying. |
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- NM
- EX
- VG
- G
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Fight to the Death
Marvel Eternal-Legal
(M)
Collector #: 0090
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Instant
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| Destroy all blocking creatures and all blocked creatures. | |
- NM
- EX
- VG
- G
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Fight or Flight
Invasion
(R)
Collector #: 016
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Enchantment
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| At the beginning of combat on each opponent’s turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn. | |
- NM
- EX
- VG
- G
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Epic Fight
Marvel Super Heroes
(R)
Collector #: 0166
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Epic Fight (0351 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0351
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Fight to the Death
Alara Reborn
(R)
Collector #: 097
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Instant
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| Destroy all blocking creatures and all blocked creatures. | |
- NM
- EX
- VG
- G
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Fight for the Throne
Marvel Super Heroes Eternal-Legal
(R)
Collector #: 0065
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Instant
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| Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch. | |
- NM
- EX
- VG
- G
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Fight Rigging
Final Fantasy Commander Decks
(R)
Collector #: 0303
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Enchantment
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Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. |
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- NM
- EX
- VG
- G
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Fight On!
Final Fantasy
(C)
Collector #: 0100
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Instant
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| Return up to two target creature cards from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Fight for the Throne (0379 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0379
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Instant
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| Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch. | |
- NM
- EX
- VG
- G
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Fight Rigging (Extended Art)
Streets of New Capenna Variants
(R)
Collector #: 430
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Enchantment
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Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. |
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- NM
- EX
- VG
- G
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Fae Flight
Murders at Karlov Manor
(U)
Collector #: 0056
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Enchantment - Aura
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Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
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- NM
- EX
- VG
- G
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Fight as One
Ikoria: Lair of Behemoths
(U)
Collector #: 012
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Instant
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Choose one or both -
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- NM
- EX
- VG
- G
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Arcane Flight
Dominaria
(C)
Collector #: 043
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has flying. |
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- NM
- EX
- VG
- G
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Rune of Flight
Kaldheim
(U)
Collector #: 075
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Enchantment - Aura Rune
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Enchant permanent When Rune of Flight enters the battlefield, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying." |
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- NM
- EX
- VG
- G
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The Princess Takes Flight
Wilds of Eldraine
(U)
Collector #: 0023
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Exile up to one target creature. II: Target creature you control gets +2/+2 and gains flying until end of turn. III: Return the exiled card to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Fae Flight (Showcase Magnified)
Murders at Karlov Manor Variants
(U)
Collector #: 0295
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Enchantment - Aura
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Flash Enchant creature When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying. |
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- NM
- EX
- VG
- G
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Rejoin the Fight
Final Fantasy Commander Decks
(R)
Collector #: 0049
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Sorcery
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| Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control. | |
- NM
- EX
- VG
- G
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Fight Rigging
Streets of New Capenna
(R)
Collector #: 145
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Enchantment
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Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost. |
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- NM
- EX
- VG
- G
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Food Fight
Wilds of Eldraine
(R)
Collector #: 0129
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Enchantment
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Artifacts you control have " |
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- NM
- EX
- VG
- G
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Pit Fight
Gatecrash
(C)
Collector #: 223
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Instant
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| Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Rejoin the Fight (0118 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0118
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Sorcery
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| Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control. | |
- NM
- EX
- VG
- G
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Prepare // Fight
Amonkhet
(R)
Collector #: 220
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Instant - Sorcery
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Untap target creature. It gets +2/+2 and gains lifelink until end of turn. ---- Fight: Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. |
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- NM
- EX
- VG
- G
1 - 25 of 74 results