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Expropriate
Mystery Booster/The List
(M)
Collector #: 030
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Sorcery
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| Council’s dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
- NM
- EX
- VG
- G
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Expropriate
Special Guests
(M)
Collector #: 0066
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Sorcery
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| Council’s dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
- NM
- EX
- VG
- G
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Expropriate (2396 - Foil)
Secret Lair
(M)
Collector #: 2396
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Sorcery
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| Council’s dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
- NM
- EX
- VG
- G
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Expropriate
Conspiracy - Take the Crown
(M)
Collector #: 030
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Sorcery
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| Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
- NM
- EX
- VG
- G
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