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The Second Doctor (Extended Art)
2 W U
2/4 Legendary Creature - Time Lord Doctor
Players have no maximum hand size.
How Civil of You - At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $1.79
  • $1.43
    Out of stock.
  • $1.25
    Out of stock.
  • $0.90
    Out of stock.
The Seventh Doctor
3 W U
3/6 Legendary Creature - Time Lord Doctor
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
The Fourth Doctor (Extended Art)
2 G U
4/4 Legendary Creature - Time Lord Doctor
You may look at the top card of your library any time.
Would You Like A . . . ? - Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $1.29
  • $1.03
    Out of stock.
  • $0.90
    Out of stock.
  • $0.65
    Out of stock.
The Twelfth Doctor
3 U R
4/4 Legendary Creature - Time Lord Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
The Day of the Doctor
3 R W
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I/II/III: Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV: Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
The Eleventh Doctor
1 W U
3/2 Legendary Creature - Time Lord Doctor
I. AM. TALKING! - Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
{2}: Target creature with power 3 or less can't be blocked this turn.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Trait Doctoring
Dragon's Maze (R)
Collector #: 018
U
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
  • NM
  • EX
  • VG
  • G
  • 2 available @ $0.49
  • 8 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
The Fourth Doctor (Display Commander - Not Tournament Legal)
2 G U
4/4 Legendary Creature - Time Lord Doctor
You may look at the top card of your library any time.
Would You Like A . . . ? - Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
The Fifth Doctor
2 W U
2/2 Legendary Creature - Time Lord Doctor
Peaceful Coexistence - At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
The First Doctor
1 W U
2/2 Legendary Creature - Time Lord Doctor
When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
The Third Doctor
2 G U
2/2 Legendary Creature - Time Lord Doctor
Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
The War Doctor (Extended Art)
2 R W
3/5 Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
  • NM
  • EX
  • VG
  • G
  • 7 available @ $2.29
  • $1.83
    Out of stock.
  • $1.60
    Out of stock.
  • $1.15
    Out of stock.
The Five Doctors
5 G
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Search your library and/or graveyard for up to five Doctor cards, reveal them, put them into your hand. If you search your library this way, shuffle.
If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Bessie, the Doctor's Roadster
2
3/4 Legendary Artifact - Vehicle
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
The Eighth Doctor
4 W U
4/4 Legendary Creature - Time Lord Doctor
When The Eighth Doctor enters the battlefield, mill three cards.
Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
The Fifth Doctor (Extended Art)
2 W U
2/2 Legendary Creature - Time Lord Doctor
Peaceful Coexistence - At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
  • NM
  • EX
  • VG
  • G
  • 3 available @ $0.59
  • $0.47
    Out of stock.
  • $0.41
    Out of stock.
  • $0.30
    Out of stock.
The Sixth Doctor (Extended Art)
4 G U
3/3 Legendary Creature - Time Lord Doctor
Time Lord's Perogative - Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $1.29
  • $1.03
    Out of stock.
  • $0.90
    Out of stock.
  • $0.65
    Out of stock.
The Doctor's Childhood Barn (Plane Oversized)
Plane - Gallifrey
Creatures enter the battlefield tapped.
Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
The Doctor's Tomb (Plane Oversized)
Plane - Trenzalore
If a creature would die, instead exile it and that creature's controller loses 2 life.
Whenever chaos ensues, redistribute any number of player's life totals. (Each of those players gets one life total back.)
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
The Fugitive Doctor
3 R G
4/4 Legendary Creature - Time Lord Doctor
When The Fugitive Doctor enters the battlefield, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Bessie, the Doctor's Roadster (Extended Art)
2
3/4 Legendary Artifact - Vehicle
Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
  • NM
  • EX
  • VG
  • G
  • 3 available @ $0.79
  • $0.63
    Out of stock.
  • $0.55
    Out of stock.
  • $0.40
    Out of stock.
The Fugitive Doctor (Showcase)
3 R G
4/4 Legendary Creature - Time Lord Doctor
When The Fugitive Doctor enters the battlefield, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
  • NM
  • EX
  • VG
  • G
  • $0.99
    Out of stock.
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
The Eighth Doctor (Showcase)
4 W U
4/4 Legendary Creature - Time Lord Doctor
When The Eighth Doctor enters the battlefield, mill three cards.
Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
  • NM
  • EX
  • VG
  • G
  • $0.59
    Out of stock.
  • $0.47
    Out of stock.
  • $0.41
    Out of stock.
  • $0.30
    Out of stock.
The Fifth Doctor (Showcase)
2 W U
2/2 Legendary Creature - Time Lord Doctor
Peaceful Coexistence - At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
  • NM
  • EX
  • VG
  • G
  • $0.79
    Out of stock.
  • $0.63
    Out of stock.
  • $0.55
    Out of stock.
  • $0.40
    Out of stock.
The War Doctor
2 R W
3/5 Legendary Creature - Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
  • NM
  • EX
  • VG
  • G
  • $0.49
    Out of stock.
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
26 - 50 of 59 results