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Muxus, Goblin Grandee (1314 - Foil)
Secret Lair
(R)
Collector #: 1314
|
4/4 Legendary Creature - Goblin Noble
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When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. |
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- NM
- EX
- VG
- G
Necropotence (1995 - Foil)
Secret Lair
(M)
Collector #: 1995
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Enchantment
|
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. |
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- NM
- EX
- VG
- G
Phantom Monster
Beta
(U)
Collector #: 070
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3/3 Creature - Illusion
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Flying | |
- NM
- EX
- VG
- G
Temporal Manipulation (1169 - Foil)
Secret Lair
(M)
Collector #: 1169
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Sorcery
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Take an extra turn after this one. | |
- NM
- EX
- VG
- G
Xira Arien
Legends
(R)
Collector #: 270
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1/2 Legendary Creature - Insect Wizard
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Flying , : Target player draws a card. |
|
- NM
- EX
- VG
- G
Cultivator Colossus (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 386
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*/* Creature - Plant Beast
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Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. |
|
- NM
- EX
- VG
- G
Dimir Signet (287 - Foil Etched)
Secret Lair
(R)
Collector #: 287
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Artifact
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, : Add . | |
- NM
- EX
- VG
- G
Ephemerate (068 - JPN Alternate Art)
Strixhaven Mystical Archive JPN
(R)
Collector #: 068
|
Instant
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Exile target creature you control, then return it to the battlefield under its owner’s control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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- NM
- EX
- VG
- G
Heroic Intervention (Extended Art)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 0476
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Instant
|
Permanents you control gain hexproof and indestructible until end of turn. | |
- NM
- EX
- VG
- G
Natural Order (Foil Etched)
Strixhaven Mystical Archive
(M)
Collector #: 054
|
Sorcery
|
As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle. |
|
- NM
- EX
- VG
- G
Phyrexian Tower (Brussels 2000 (Nicolas Labarre) - Not Tournament Legal)
World Championships
(R)
Collector #: 322
|
Legendary Land
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: Add . , Sacrifice a creature: Add . |
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- NM
- EX
- VG
- G
Plains (Arena 1999 Foil)
Promotional
(S)
Collector #: 334
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Basic Land - Plains
|
- NM
- EX
- VG
- G
Serpent of Yawning Depths (1489 - Non-Foil)
Secret Lair
(R)
Collector #: 1489
|
6/6 Enchantment Creature - Serpent
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Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. | |
- NM
- EX
- VG
- G
Shatterskull Smashing (Prerelease Foil)
Promotional
(M)
Collector #: 161
|
Sorcery
|
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. Back Shatterskull, the Hammer Pass Land As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add . |
|
- NM
- EX
- VG
- G
Stone Rain
Beta
(C)
Collector #: 178
|
Sorcery
|
Destroy target land. | |
- NM
- EX
- VG
- G
Thought-Knot Seer (1151 - Non-Foil)
Secret Lair
(R)
Collector #: 1151
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4/4 Creature - Eldrazi
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( represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. |
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- NM
- EX
- VG
- G
Contagion Engine
Mystery Booster/The List
(R)
Collector #: 145
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Artifact
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When Contagion Engine enters the batlefield, put a -1/-1 counter on each creature target player controls. , : Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) |
|
- NM
- EX
- VG
- G
Sinkhole (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 130
|
Sorcery
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Destroy target land. | |
- NM
- EX
- VG
- G
Temporal Manipulation (Judge Foil) |
Sorcery
|
You take an extra turn after this one. | |
- NM
- EX
- VG
- G
Circle of Protection: Blue
Alpha
(C)
Collector #: 010
|
Enchantment
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: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. | |
- NM
- EX
- VG
- G
Delighted Halfling (0158 - Prerelease Foil)
Promotional
(R)
Collector #: 0158
|
1/2 Creature - Halfling Citizen
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: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. |
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- NM
- EX
- VG
- G
Elenda, the Dusk Rose (1411 - Foil)
Secret Lair
(M)
Collector #: 1411
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1/1 Legendary Creature - Vampire Knight
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Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. |
|
- NM
- EX
- VG
- G
Mystical Tutor
From the Vault: Exiled
(M)
Collector #: 008
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Instant
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Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. | |
- NM
- EX
- VG
- G
Natural Selection (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 213
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Instant
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Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle. | |
- NM
- EX
- VG
- G
Wheel of Misfortune (1300 - Foil)
Secret Lair
(R)
Collector #: 1300
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Sorcery
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Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
9676 - 9700 of 10000 results