- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Master of Winds (Extended Art)
Zendikar Rising Variants
(R)
Collector #: 331
|
1/4 Creature - Sphinx Wizard
|
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
|
Master of Winds (Prerelease Foil)
Promotional
(R)
Collector #: 068
|
1/4 Creature - Sphinx Wizard
|
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
|
Master of Winds
Zendikar Rising
(R)
Collector #: 068
|
1/4 Creature - Sphinx Wizard
|
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
|
Master of Winds (Promo Pack)
Promo Pack
(R)
Collector #: 068
|
1/4 Creature - Sphinx Wizard
|
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. |
|