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Sliver Legion
Future Sight
(R)
Collector #: 158
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7/7 Legendary Creature - Sliver
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All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
Akroma's Memorial
Future Sight
(R)
Collector #: 159
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Legendary Artifact
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Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. | |
Chronomantic Escape
Future Sight
(U)
Collector #: 004
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Sorcery
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Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) |
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Graven Cairns
Future Sight
(R)
Collector #: 175
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Land
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: Add to your mana pool. , : Add , , or to your mana pool. |
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Bitter Ordeal
Future Sight
(R)
Collector #: 080
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Sorcery
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Search target player’s library for a card and exile it. Then that player shuffles their library. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) |
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Dryad Arbor
Future Sight
(U)
Collector #: 174
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1/1 Land Creature - Forest Dryad
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(Dryad Arbor isn't a spell, it's affected by summoning sickness, and has ": Add to your mana pool".) Dryad Arbor is green. |
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Mystic Speculation
Future Sight
(U)
Collector #: 041
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Sorcery
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3 (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Horizon Canopy
Future Sight
(R)
Collector #: 177
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Land
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, Pay 1 life: Add or to your mana pool. , , Sacrifice Horizon Canopy: Draw a card. |
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Nimbus Maze
Future Sight
(R)
Collector #: 178
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Land
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: Add to your mana pool. : Add to your mana pool. Activate this ability only if you control an Island. : Add to your mana pool. Activate this ability only if you control a Plains. |
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Grove of the Burnwillows
Future Sight
(R)
Collector #: 176
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Land
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: Add to your mana pool. : Add or to your mana pool. Each opponent gains 1 life. |
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Heartwood Storyteller
Future Sight
(R)
Collector #: 127
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2/3 Creature - Treefolk
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Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. | |
Wrap in Vigor
Future Sight
(C)
Collector #: 141
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Instant
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Regenerate each creature you control. | |
Delay
Future Sight
(U)
Collector #: 035
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Instant
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Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) | |
Pact of Negation
Future Sight
(R)
Collector #: 042
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Instant
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Pact of Negation is blue. Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game. |
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Cloud Key
Future Sight
(R)
Collector #: 160
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Artifact
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As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast. |
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Veilstone Amulet
Future Sight
(R)
Collector #: 166
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Artifact
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Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. | |
Scout's Warning
Future Sight
(R)
Collector #: 016
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Instant
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The next creature card you cast this turn can be played as though it had flash. Draw a card. |
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Magus of the Moon
Future Sight
(R)
Collector #: 101
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2/2 Creature - Human Wizard
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Nonbasic lands are Mountains. | |
Sprout Swarm
Future Sight
(C)
Collector #: 138
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.) Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token. |
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Magus of the Vineyard
Future Sight
(R)
Collector #: 132
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1/1 Creature - Human Wizard
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At the beginning of each player's precombat main phase, add to that player's mana pool. | |
Intervention Pact
Future Sight
(R)
Collector #: 008
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Instant
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Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay . If you don't, you lose the game. |
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Reality Strobe
Future Sight
(U)
Collector #: 043
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Sorcery
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Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it. Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) |
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Tarmogoyf
Future Sight
(R)
Collector #: 153
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*/1 Creature - Lhurgoyf
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Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) | |
Daybreak Coronet
Future Sight
(R)
Collector #: 021
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Enchantment - Aura
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Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.) |
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Summoner's Pact
Future Sight
(R)
Collector #: 139
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Instant
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Summoner's Pact is green. Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay . If you don't, you lose the game. |
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