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Drain Life
Mirage
(C)
Collector #: 118
|
Sorcery
|
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. |
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Tainted Specter
Mirage
(R)
Collector #: 148
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2/2 Creature - Specter
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Flying , : Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. |
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Canopy Dragon
Mirage
(R)
Collector #: 209
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4/4 Creature - Dragon
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Trample : Canopy Dragon gains flying and loses trample until end of turn. |
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Mist Dragon
Mirage
(R)
Collector #: 079
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4/4 Creature - Dragon
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: Mist Dragon gains flying. (This effect doesn't end at end of turn.) : Mist Dragon loses flying. (This effect doesn't end at end of turn.) : Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) |
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Null Chamber
Mirage
(R)
Collector #: 031
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World Enchantment
|
As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card. The named cards can't be played. |
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Purraj of Urborg
Mirage
(R)
Collector #: 135
|
2/3 Legendary Creature - Cat Warrior
|
Purraj of Urborg has first strike as long as it's attacking. Whenever a player plays a black spell, you may pay . If you do, put a +1/+1 counter on Purraj of Urborg. |
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Dissipate
Mirage
(U)
Collector #: 061
|
Instant
|
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. | |
Vitalizing Cascade
Mirage
(U)
Collector #: 286
|
Instant
|
You gain X plus 3 life. | |
Amber Prison
Mirage
(R)
Collector #: 292
|
Artifact
|
You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step. |
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Soul Echo
Mirage
(R)
Collector #: 040
|
Enchantment
|
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead. |
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Subterranean Spirit
Mirage
(R)
Collector #: 195
|
3/3 Creature - Elemental Spirit
|
Protection from red : Subterranean Spirit deals 1 damage to each creature without flying. |
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Amulet of Unmaking
Mirage
(R)
Collector #: 293
|
Artifact
|
, , Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. | |
Misers' Cage
Mirage
(R)
Collector #: 311
|
Artifact
|
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. | |
Benevolent Unicorn
Mirage
(C)
Collector #: 004
|
1/2 Creature - Unicorn
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If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead. | |
Ward of Lights
Mirage
(C)
Collector #: 047
|
Enchantment - Aura
|
You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |
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Chaos Charm
Mirage
(C)
Collector #: 163
|
Instant
|
Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. | |
Incinerate
Mirage
(C)
Collector #: 184
|
Instant
|
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. | |
Ritual of Steel
Mirage
(C)
Collector #: 036
|
Enchantment - Aura
|
Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2. |
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Sirocco
Mirage
(U)
Collector #: 192
|
Instant
|
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life. | |
Jungle Patrol
Mirage
(R)
Collector #: 223
|
3/2 Creature - Human Soldier
|
, : Put a 0/1 green Wall creature token with defender named Wood onto the battlefield. Sacrifice a token named Wood: Add . |
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Wellspring
Mirage
(R)
Collector #: 288
|
Enchantment - Aura
|
Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
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Malignant Growth
Mirage
(R)
Collector #: 272
|
Enchantment
|
Cumulative upkeep At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent’s draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way. |
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Bazaar of Wonders
Mirage
(R)
Collector #: 055
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World Enchantment
|
When Bazaar of Wonders enters the battlefield, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. |
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Island (B) |
Basic Land - Island
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Zebra Unicorn
Mirage
(U)
Collector #: 290
|
2/2 Creature - Unicorn
|
Lifelink (Whenever this creature deals damage, you gain that much life.) | |