MTG / Mirage
176 - 200 of 350 results
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Teferi's Imp
Mirage
(R)
Collector #: 098
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1/1 Creature - Imp
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Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. |
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- NM
- EX
- VG
- G
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Floodgate
Mirage
(U)
Collector #: 067
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0/5 Creature - Wall
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Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. |
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- NM
- EX
- VG
- G
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Ward of Lights
Mirage
(C)
Collector #: 047
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Enchantment - Aura
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You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights. |
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- NM
- EX
- VG
- G
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Zebra Unicorn
Mirage
(U)
Collector #: 290
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2/2 Creature - Unicorn
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| Lifelink (Whenever this creature deals damage, you gain that much life.) | |
- NM
- EX
- VG
- G
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Dwarven Nomad
Mirage
(C)
Collector #: 170
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1/1 Creature - Dwarf Nomad
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- NM
- EX
- VG
- G
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Ventifact Bottle
Mirage
(R)
Collector #: 323
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Artifact
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At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters |
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- NM
- EX
- VG
- G
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Hakim, Loreweaver
Mirage
(R)
Collector #: 068
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2/4 Legendary Creature - Human Wizard
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- NM
- EX
- VG
- G
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Fallow Earth
Mirage
(U)
Collector #: 214
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Sorcery
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| Put target land on top of its owner's library. | |
- NM
- EX
- VG
- G
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Mtenda Lion
Mirage
(C)
Collector #: 230
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2/1 Creature - Cat
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Whenever Mtenda Lion attacks, defending player may pay |
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- NM
- EX
- VG
- G
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Vigilant Martyr
Mirage
(U)
Collector #: 045
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1/1 Creature - Human Cleric
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Sacrifice Vigilant Martyr: Regenerate target creature. |
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- NM
- EX
- VG
- G
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Auspicious Ancestor
Mirage
(R)
Collector #: 003
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2/3 Creature - Human Cleric
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When Auspicious Ancestor is put into a graveyard from the battlefield, you gain 3 life. Whenever a player casts a white spell, you may pay |
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- NM
- EX
- VG
- G
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Phyrexian Vault
Mirage
(U)
Collector #: 316
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Artifact
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- NM
- EX
- VG
- G
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Restless Dead
Mirage
(C)
Collector #: 138
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1/1 Creature - Skeleton
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- NM
- EX
- VG
- G
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Vitalizing Cascade
Mirage
(U)
Collector #: 286
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Instant
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| You gain X plus 3 life. | |
- NM
- EX
- VG
- G
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Wild Elephant
Mirage
(C)
Collector #: 254
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3/3 Creature - Elephant
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| Trample | |
- NM
- EX
- VG
- G
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Cycle of Life
Mirage
(R)
Collector #: 211
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Enchantment
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| Return Cycle of Life to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
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Razor Pendulum
Mirage
(R)
Collector #: 317
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Artifact
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| At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. | |
- NM
- EX
- VG
- G
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Cloak of Invisibility
Mirage
(C)
Collector #: 058
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Enchantment - Aura
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Enchant creature Enchanted creature has phasing and can’t be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it’s phased out, it’s treated as though it doesn’t exist.) |
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- NM
- EX
- VG
- G
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Flame Elemental
Mirage
(U)
Collector #: 175
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3/2 Creature - Elemental
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- NM
- EX
- VG
- G
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Pacifism
Mirage
(C)
Collector #: 032
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block. |
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- NM
- EX
- VG
- G
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Sewer Rats
Mirage
(C)
Collector #: 139
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1/1 Creature - Rat
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- NM
- EX
- VG
- G
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Bone Mask
Mirage
(R)
Collector #: 295
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Artifact
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- NM
- EX
- VG
- G
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Abyssal Hunter
Mirage
(R)
Collector #: 103
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1/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
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Burning Palm Efreet
Mirage
(U)
Collector #: 161
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2/2 Creature - Efreet
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- NM
- EX
- VG
- G
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Horrible Hordes
Mirage
(U)
Collector #: 304
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2/2 Artifact Creature - Spirit
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| Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) | |
- NM
- EX
- VG
- G
176 - 200 of 350 results