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Castle (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 194
|
Enchantment
|
Untapped creatures you control get +0/+2. | |
Celestial Prism (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 236
|
Artifact
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, : Add one mana of any color to your mana pool. | |
Chaoslace (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 141
|
Instant
|
Target spell or permanent becomes red. (Its mana symbols remain unchanged.) | |
Circle of Protection: Black (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 195
|
Enchantment
|
: The next time a black source of your choice would deal damage to you this turn, prevent that damage. | |
Circle of Protection: Blue (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 196
|
Enchantment
|
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. | |
Circle of Protection: Green (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 197
|
Enchantment
|
: The next time a green source of your choice would deal damage to you this turn, prevent that damage. | |
Circle of Protection: White (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 199
|
Enchantment
|
: The next time a white source of your choice would deal damage to you this turn, prevent that damage. | |
Clockwork Beast (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 238
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0/4 Artifact Creature - Beast
|
Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. |
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Cockatrice (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 098
|
2/4 Creature - Cockatrice
|
Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. |
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Conservator (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 239
|
Artifact
|
, : Prevent the next 2 damage that would be dealt to you this turn. | |
Conversion (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 201
|
Enchantment
|
At the beginning of your upkeep, sacrifice Conversion unless you pay . All Mountains are Plains. |
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Copy Artifact (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 054
|
Enchantment
|
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. | |
Creature Bond (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 056
|
Enchantment - Aura
|
Enchant creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. |
|
Crystal Rod (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 241
|
Artifact
|
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life. | |
Cursed Land (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 006
|
Enchantment - Aura
|
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. |
|
Dark Ritual (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 007
|
Instant
|
Add to your mana pool. | |
Death Ward (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 203
|
Instant
|
Regenerate target creature. | |
Deathlace (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 010
|
Instant
|
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) | |
Disenchant (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 204
|
Instant
|
Destroy target artifact or enchantment. | |
Disintegrate (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 142
|
Sorcery
|
Disintegrate deals X damage to any target. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, exile it instead. | |
Drain Power (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 057
|
Sorcery
|
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. | |
Drudge Skeletons (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 015
|
1/1 Creature - Skeleton
|
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Consecrate Land (Not Tournament Legal)
Collectors Ed
(U)
Collector #: 200
|
Enchantment - Aura
|
Enchant land Enchanted land is indestructible and can't be enchanted by other Auras. |
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Demonic Hordes (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 012
|
5/5 Creature - Demon
|
: Destroy target land. At the beginning of your upkeep, unless you pay , tap Demonic Hordes and sacrifice a land of an opponent's choice. |
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Drain Life (Not Tournament Legal)
Collectors Ed
(C)
Collector #: 014
|
Sorcery
|
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. |
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