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Aura Shards
Invasion
(U)
Collector #: 233
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Enchantment
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Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. | |
Captain Sisay
Invasion
(R)
Collector #: 237
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2/2 Legendary Creature - Human Soldier
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: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. | |
Crimson Acolyte
Invasion
(C)
Collector #: 011
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1/1 Creature - Human Cleric
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Protection from red : Target creature gains protection from red until end of turn. |
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Tangle
Invasion
(U)
Collector #: 213
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Instant
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Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. |
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Obsidian Acolyte
Invasion
(C)
Collector #: 022
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1/1 Creature - Human Cleric
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Protection from black : Target creature gains protection from black until end of turn. |
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Empress Galina
Invasion
(R)
Collector #: 054
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1/3 Legendary Creature - Merfolk Noble
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, : Gain control of target legendary permanent. (This effect doesn't end at end of turn.) | |
Do or Die
Invasion
(R)
Collector #: 102
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Sorcery
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Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. | |
Dueling Grounds
Invasion
(R)
Collector #: 245
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Enchantment
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No more than one creature can attack each turn. No more than one creature can block each turn. |
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Elvish Champion
Invasion
(R)
Collector #: 186
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2/2 Creature - Elf
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Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) | |
Chromatic Sphere
Invasion
(U)
Collector #: 299
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Artifact
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, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card. | |
Mages' Contest
Invasion
(R)
Collector #: 154
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Instant
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You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. | |
Urza's Filter
Invasion
(R)
Collector #: 318
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Artifact
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Multicolored spells cost up to less to cast. | |
Collective Restraint
Invasion
(R)
Collector #: 049
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Enchantment
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Domain - Creatures can’t attack you unless their controller pays for each creature they control that’s attacking you, where X is the number of basic land types among lands you control. | |
Overabundance
Invasion
(R)
Collector #: 259
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Enchantment
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Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player. | |
Spirit of Resistance
Invasion
(R)
Collector #: 038
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Enchantment
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If you control a permanent of each color, prevent all damage that would be dealt to you. | |
Absorb
Invasion
(R)
Collector #: 226
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Instant
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Counter target spell. You gain 3 life. | |
Mana Maze
Invasion
(R)
Collector #: 059
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Enchantment
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Players can't cast spells that share a color with the spell most recently cast this turn. | |
Bind
Invasion
(R)
Collector #: 182
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Instant
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Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. |
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Phyrexian Altar
Invasion
(R)
Collector #: 306
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Artifact
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Sacrifice a creature: Add one mana of any color. | |
Crystal Spray
Invasion
(R)
Collector #: 050
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Instant
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Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card. |
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Tsabo's Web
Invasion
(R)
Collector #: 317
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Artifact
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When Tsabo's Web enters the battlefield, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. |
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Sterling Grove
Invasion
(U)
Collector #: 278
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Enchantment
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Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. |
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Spreading Plague
Invasion
(R)
Collector #: 125
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Enchantment
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Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. | |
Fact or Fiction
Invasion
(U)
Collector #: 057
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Instant
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Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
Armadillo Cloak
Invasion
(C)
Collector #: 229
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
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