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Ward of Bones
Eventide
(R)
Collector #: 174
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Artifact
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Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. | |
Necroskitter
Eventide
(R)
Collector #: 038
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1/4 Creature - Elemental
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Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. |
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Inundate
Eventide
(R)
Collector #: 025
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Sorcery
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Return all nonblue creatures to their owners' hands. | |
Bloom Tender
Eventide
(R)
Collector #: 066
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1/1 Creature - Elf Druid
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: For each color among permanents you control, add one mana of that color to your mana pool. | |
Glen Elendra Archmage
Eventide
(R)
Collector #: 022
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2/2 Creature - Faerie Wizard
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Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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Ashling, the Extinguisher
Eventide
(R)
Collector #: 033
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4/4 Legendary Creature - Elemental Shaman
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Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature. | |
Slippery Bogle
Eventide
(C)
Collector #: 160
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1/1 Creature - Beast
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) | |
Fable of Wolf and Owl
Eventide
(R)
Collector #: 150
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Enchantment
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Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. |
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Rise of the Hobgoblins
Eventide
(R)
Collector #: 145
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Enchantment
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When Rise of the Hobgoblins enters the battlefield, you may pay . If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. : Red creatures and white creatures you control gain first strike until end of turn. |
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Regal Force
Eventide
(R)
Collector #: 074
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5/5 Creature - Elemental
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When Regal Force enters the battlefield, draw a card for each green creature you control. | |
Endless Horizons
Eventide
(R)
Collector #: 004
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Enchantment
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When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. |
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Overbeing of Myth
Eventide
(R)
Collector #: 157
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*/* Creature - Spirit Avatar
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Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. |
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Stillmoon Cavalier
Eventide
(R)
Collector #: 095
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2/1 Creature - Zombie Knight
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Protection from white and from black : Stillmoon Cavalier gains flying until end of turn. : Stillmoon Cavalier gains first strike until end of turn. : Stillmoon Cavalier gets +1/+0 until end of turn. |
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Fetid Heath
Eventide
(R)
Collector #: 176
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Land
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: Add to your mana pool. , : Add , , or to your mana pool. |
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Rugged Prairie
Eventide
(R)
Collector #: 178
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Land
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: Add 1 to your mana pool. , : Add , , or to your mana pool. |
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Twilight Mire
Eventide
(R)
Collector #: 180
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Land
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: Add to your mana pool. , : Add , , or to your mana pool. |
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Flooded Grove
Eventide
(R)
Collector #: 177
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Land
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: Add 1 to your mana pool. , : Add , , or to your mana pool. |
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Quillspike
Eventide
(U)
Collector #: 126
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1/1 Creature - Beast
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, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. | |
Waves of Aggression
Eventide
(R)
Collector #: 148
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Sorcery
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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Crumbling Ashes
Eventide
(U)
Collector #: 035
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Enchantment
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At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. | |
Helix Pinnacle
Eventide
(R)
Collector #: 068
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Enchantment
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Shroud : Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. |
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Primalcrux
Eventide
(R)
Collector #: 073
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*/* Creature - Elemental
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Trample Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. |
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Batwing Brume
Eventide
(U)
Collector #: 081
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Instant
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Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. | |
Cauldron Haze
Eventide
(U)
Collector #: 084
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Instant
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Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
Stigma Lasher
Eventide
(R)
Collector #: 062
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2/2 Creature - Elemental Shaman
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Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. |
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