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Behold the Power of Destruction (Scheme Oversized)
Archenemy
(C)
Collector #: 004
|
Scheme
|
When you set this scheme in motion, destroy all nonland permanents target opponent controls. | |
Surrender Your Thoughts (Scheme Oversized)
Archenemy
(C)
Collector #: 039
|
Scheme
|
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards. | |
Reanimate
Archenemy
(U)
Collector #: 021
|
Sorcery
|
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. | |
A Display of My Dark Power (Scheme Oversized)
Archenemy
(C)
Collector #: 008
|
Scheme
|
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
Know Naught but Fire (Scheme Oversized)
Archenemy
(C)
Collector #: 023
|
Scheme
|
When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player's hand. | |
Avatar of Woe
Archenemy
(R)
Collector #: 009
|
6/5 Creature - Avatar
|
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Destroy target creature. It can't be regenerated. |
|
Bog Witch
Archenemy
(C)
Collector #: 011
|
1/1 Creature - Human Spellshaper
|
, , Discard a card: Add to your mana pool. | |
Lightning Greaves
Archenemy
(U)
Collector #: 110
|
Artifact - Equipment
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
|
The Fate of the Flammable (Scheme Oversized)
Archenemy
(C)
Collector #: 013
|
Scheme
|
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If that player chooses others, this scheme deals 3 damage to each of your other opponents. | |
Master Transmuter
Archenemy
(R)
Collector #: 007
|
1/2 Artifact Creature - Human Artificer
|
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. | |
My Genius Knows No Bounds (Scheme Oversized)
Archenemy
(C)
Collector #: 028
|
Scheme
|
When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards. | |
Evil Comes to Fruition (Scheme Oversized)
Archenemy
(C)
Collector #: 012
|
Scheme
|
When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead. | |
Memnarch
Archenemy
(R)
Collector #: 112
|
4/5 Legendary Artifact Creature - Wizard
|
: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) : Gain control of target artifact. (This effect lasts indefinitely.) |
|
Tooth, Claw, and Tail (Scheme Oversized)
Archenemy
(C)
Collector #: 040
|
Scheme
|
When you set this scheme in motion, destroy up to three target nonland permanents. | |
My Crushing Masterstroke (Scheme Oversized)
Archenemy
(C)
Collector #: 027
|
Scheme
|
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. | |
Seething Song
Archenemy
(C)
Collector #: 046
|
Instant
|
Add to your mana pool. | |
All in Good Time (Scheme Oversized)
Archenemy
(C)
Collector #: 001
|
Scheme
|
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. | |
Khalni Garden
Archenemy
(C)
Collector #: 127
|
Land
|
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. : Add to your mana pool. |
|
Sakura-Tribe Elder
Archenemy
(C)
Collector #: 068
|
1/1 Creature - Snake Shaman
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
Embrace My Diabolical Vision (Scheme Oversized)
Archenemy
(C)
Collector #: 009
|
Scheme
|
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards. | |
Approach My Molten Realm (Scheme Oversized)
Archenemy
(C)
Collector #: 003
|
Scheme
|
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead. | |
Dance, Pathetic Marionette (Scheme Oversized)
Archenemy
(C)
Collector #: 006
|
Scheme
|
When you set this scheme in motion, each opponent reveals cards from the top of their library until they reveal a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards. | |
Thran Dynamo
Archenemy
(U)
Collector #: 121
|
Artifact
|
: Add to your mana pool. | |
Mortal Flesh Is Weak (Scheme Oversized)
Archenemy
(C)
Collector #: 026
|
Scheme
|
When you set this scheme in motion, each opponent's life total becomes the lowest life total among your opponents. | |
Sign in Blood
Archenemy
(C)
Collector #: 025
|
Sorcery
|
Target player draws two cards and loses 2 life. | |