- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Seachrome Coast
Zendikar Rising Expeditions
(M)
Collector #: 011
|
Land
|
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. : Add or |
|
Horizon Canopy
Zendikar Rising Expeditions
(M)
Collector #: 026
|
Land
|
, Pay 1 life: Add or . , , Sacrifice Horizon Canopy: Draw a card. |
|
Copperline Gorge
Zendikar Rising Expeditions
(M)
Collector #: 014
|
Land
|
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. : Add or . |
|
Celestial Colonnade
Zendikar Rising Expeditions
(M)
Collector #: 023
|
Land
|
Celestial Colonnade enters the battlefield tapped. : Add or . : Until end of turn, Ceslstial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. |
|
Creeping Tar Pit
Zendikar Rising Expeditions
(M)
Collector #: 024
|
Land
|
Creeping Tar Pit enters the battlefield tapped. : Add or . : Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land. |
|