MTG / Worldwake
101 - 125 of 151 results
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Hammer of Ruin
Worldwake
(U)
Collector #: 124
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Artifact - Equipment
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Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. Equip |
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- NM
- EX
- VG
- G
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Lightkeeper of Emeria
Worldwake
(U)
Collector #: 012
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2/4 Creature - Angel
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Multikicker Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. |
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- NM
- EX
- VG
- G
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Wind Zendikon
Worldwake
(C)
Collector #: 046
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Enchantment - Aura
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Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Stone Idol Trap
Worldwake
(R)
Collector #: 093
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Instant - Trap
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Stone Idol Trap costs Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. |
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- NM
- EX
- VG
- G
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Kitesail
Worldwake
(C)
Collector #: 126
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Artifact - Equipment
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Equipped creature gets +1/+0 and has flying. Equip |
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- NM
- EX
- VG
- G
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Calcite Snapper
Worldwake
(C)
Collector #: 025
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1/4 Creature - Turtle
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Shroud (This creature can't be the target of spells or abilities.) Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Kor Firewalker
Worldwake
(U)
Collector #: 011
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2/2 Creature - Kor Soldier
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Protection from red Whenever a player casts a red spell, you may gain 1 life. |
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- NM
- EX
- VG
- G
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Permafrost Trap
Worldwake
(U)
Collector #: 034
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Instant - Trap
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If an opponent had a green creature enter the battlefield under their control this turn, you may pay Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. |
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- NM
- EX
- VG
- G
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Vastwood Animist
Worldwake
(U)
Collector #: 116
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1/1 Creature - Elf Shaman Ally
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- NM
- EX
- VG
- G
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Vastwood Zendikon
Worldwake
(C)
Collector #: 117
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Enchantment - Aura
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Enchant land. Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Feral Contest
Worldwake
(C)
Collector #: 100
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Sorcery
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| Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. | |
- NM
- EX
- VG
- G
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Nemesis Trap
Worldwake
(U)
Collector #: 061
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Instant - Trap
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If a white creature is attacking, you may pay Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Quag Vampires
Worldwake
(C)
Collector #: 063
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1/1 Creature - Vampire Rogue
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Multikicker Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Refraction Trap
Worldwake
(U)
Collector #: 017
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Instant - Trap
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If an opponent cast a red instant or sorcery spell this turn, you may pay Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target. |
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- NM
- EX
- VG
- G
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Snapping Creeper
Worldwake
(C)
Collector #: 112
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2/3 Creature - Plant
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| Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. | |
- NM
- EX
- VG
- G
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Spell Contortion
Worldwake
(U)
Collector #: 038
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Instant
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Multikicker Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Apex Hawks
Worldwake
(C)
Collector #: 002
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2/2 Creature - Bird
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Multikicker Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Bestial Menace
Worldwake
(U)
Collector #: 097
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Sorcery
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| Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Brink of Disaster
Worldwake
(C)
Collector #: 052
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Enchantment - Aura
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Enchant creature or land When enchanted permanent becomes tapped, destroy it. |
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- NM
- EX
- VG
- G
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Deathforge Shaman
Worldwake
(U)
Collector #: 080
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4/3 Creature - Ogre Shaman
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Multikicker When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. |
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- NM
- EX
- VG
- G
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Guardian Zendikon
Worldwake
(C)
Collector #: 006
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Enchantment - Aura
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Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Hedron Rover
Worldwake
(C)
Collector #: 125
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2/2 Artifact Creature - Construct
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| Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Jagwasp Swarm
Worldwake
(C)
Collector #: 058
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3/2 Creature - Insect
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| Flying | |
- NM
- EX
- VG
- G
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Kitesail Apprentice
Worldwake
(C)
Collector #: 010
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1/1 Creature - Kor Soldier
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| As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. | |
- NM
- EX
- VG
- G
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Mysteries of the Deep
Worldwake
(C)
Collector #: 033
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Instant
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Draw two cards. Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. |
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- NM
- EX
- VG
- G
101 - 125 of 151 results