MTG / Weatherlight
51 - 75 of 167 results
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Cinder Giant
Weatherlight
(U)
Collector #: 093
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5/3 Creature - Giant
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| At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. | |
- NM
- EX
- VG
- G
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Serenity
Weatherlight
(R)
Collector #: 024
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Enchantment
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| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Rogue Elephant
Weatherlight
(C)
Collector #: 139
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3/3 Creature - Elephant
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| When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. | |
- NM
- EX
- VG
- G
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Disrupt
Weatherlight
(C)
Collector #: 037
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Instant
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Counter target instant or sorcery spell unless its controller pays Draw a card. |
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- NM
- EX
- VG
- G
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Maraxus of Keld
Weatherlight
(R)
Collector #: 111
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*/* Legendary Creature - Human Warrior
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| Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. | |
- NM
- EX
- VG
- G
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Dingus Staff
Weatherlight
(U)
Collector #: 149
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Artifact
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| Whenever a creature is put into a graveyard from the battlefield, Dingus Staff deals 2 damage to that creature's controller. | |
- NM
- EX
- VG
- G
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Tranquil Grove
Weatherlight
(R)
Collector #: 142
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Enchantment
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- NM
- EX
- VG
- G
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Llanowar Druid
Weatherlight
(C)
Collector #: 133
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1/2 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Inner Sanctum
Weatherlight
(R)
Collector #: 018
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Enchantment
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Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control. |
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- NM
- EX
- VG
- G
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Orcish Settlers
Weatherlight
(U)
Collector #: 112
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1/1 Creature - Orc
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- NM
- EX
- VG
- G
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Fire Whip
Weatherlight
(C)
Collector #: 100
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Enchantment - Aura
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Enchant creature you control Enchanted creature has " Sacrifice Fire Whip: Fire Whip deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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Noble Benefactor
Weatherlight
(U)
Collector #: 044
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2/2 Creature - Human Cleric
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| When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles. | |
- NM
- EX
- VG
- G
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Thundermare
Weatherlight
(R)
Collector #: 116
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5/5 Creature - Elemental Horse
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Haste (This creature can attack the turn it comes under your control.) When Thundermare enters the battlefield, tap all other creatures. |
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- NM
- EX
- VG
- G
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Mwonvuli Ooze
Weatherlight
(R)
Collector #: 135
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1/1 Creature - Ooze
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Cumulative upkeep Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. |
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- NM
- EX
- VG
- G
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Briar Shield
Weatherlight
(C)
Collector #: 121
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. |
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- NM
- EX
- VG
- G
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Haunting Misery
Weatherlight
(C)
Collector #: 071
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Sorcery
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As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player. |
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- NM
- EX
- VG
- G
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Tendrils of Despair
Weatherlight
(C)
Collector #: 083
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Sorcery
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As an additional cost to cast Tendrils of Despair, sacrifice a creature. Target opponent discards two cards. |
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- NM
- EX
- VG
- G
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Ertai's Familiar
Weatherlight
(R)
Collector #: 038
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2/2 Creature - Illusion
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai’s Familiar phases out or leaves the battlefield, mill three cards. |
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- NM
- EX
- VG
- G
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Boiling Blood
Weatherlight
(C)
Collector #: 092
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Instant
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Target creature attacks this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Harvest Wurm
Weatherlight
(C)
Collector #: 130
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3/2 Creature - Wurm
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| When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Striped Bears
Weatherlight
(C)
Collector #: 140
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2/2 Creature - Bear
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| When Striped Bears enters the battlefield, draw a card. | |
- NM
- EX
- VG
- G
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Familiar Ground
Weatherlight
(U)
Collector #: 127
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Enchantment
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| Each creature you control can't be blocked by more than one creature. | |
- NM
- EX
- VG
- G
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Guided Strike
Weatherlight
(C)
Collector #: 016
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Instant
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Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Vodalian Illusionist
Weatherlight
(U)
Collector #: 058
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2/2 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Tariff
Weatherlight
(R)
Collector #: 028
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Sorcery
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| Each player sacrifices the creature they control with the highest converted mana cost unless they pay that creature’s mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one. | |
- NM
- EX
- VG
- G
51 - 75 of 167 results