MTG / Unlimited
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| Island (A) |
Basic Land - Island
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- NM
- EX
- VG
- G
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Juggernaut
Unlimited
(U)
Collector #: 256
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5/3 Artifact Creature - Juggernaut
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This creature attacks each combat if able. This creature can’t be blocked by Walls. |
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- NM
- EX
- VG
- G
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Lord of the Pit
Unlimited
(R)
Collector #: 115
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7/7 Creature - Demon
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Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. |
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- NM
- EX
- VG
- G
| Plains (C) |
Basic Land - Plains
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- NM
- EX
- VG
- G
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Righteousness
Unlimited
(R)
Collector #: 037
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Instant
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| Target blocking creature gets +7/+7 until end of turn. | |
- NM
- EX
- VG
- G
| Swamp (C) |
Basic Land - Swamp
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- NM
- EX
- VG
- G
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White Knight
Unlimited
(U)
Collector #: 044
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2/2 Creature - Human Knight
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First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) |
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- NM
- EX
- VG
- G
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Earthbind
Unlimited
(C)
Collector #: 146
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Enchantment - Aura
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Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." |
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- NM
- EX
- VG
- G
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Fastbond
Unlimited
(R)
Collector #: 193
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Enchantment
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You may play any number of additional lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Kudzu
Unlimited
(R)
Collector #: 205
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Enchantment - Aura
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Enchant land When enchanted land becomes tapped, destroy it. That land’s controller may attach Kudzu to a land of their choice. |
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- NM
- EX
- VG
- G
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Sacrifice
Unlimited
(U)
Collector #: 125
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Instant
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As an additional cost to cast Sacrifice, sacrifice a creature.
Add an amount of |
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- NM
- EX
- VG
- G
| Island (C) |
Basic Land - Island
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- NM
- EX
- VG
- G
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Nightmare
Unlimited
(R)
Collector #: 119
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*/* Creature - Nightmare Horse
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Flying Nightmare's power and toughness are each equal to the number of Swamps you control. |
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- NM
- EX
- VG
- G
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Fungusaur
Unlimited
(R)
Collector #: 196
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2/2 Creature - Fungus Dinosaur
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| Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Disenchant
Unlimited
(C)
Collector #: 019
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Instant
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| Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Rock Hydra
Unlimited
(R)
Collector #: 172
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0/0 Creature - Hydra
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Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. |
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- NM
- EX
- VG
- G
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Zombie Master
Unlimited
(R)
Collector #: 138
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Aspect of Wolf
Unlimited
(R)
Collector #: 185
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Enchantment - Aura
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Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. |
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- NM
- EX
- VG
- G
| Will-O'-The-Wisp |
0/1 Creature - Spirit
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Flying (This creature can't be blocked except by creatures with flying or reach.) |
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- NM
- EX
- VG
- G
| Mountain (B) |
Basic Land - Mountain
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- NM
- EX
- VG
- G
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Gloom
Unlimited
(U)
Collector #: 111
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Enchantment
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White spells cost Activated abilities of white enchantments cost |
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- NM
- EX
- VG
- G
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Sleight of Mind
Unlimited
(R)
Collector #: 079
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Instant
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| Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) | |
- NM
- EX
- VG
- G
| Forest (A) |
Basic Land - Forest
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- NM
- EX
- VG
- G
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Darkpact
Unlimited
(R)
Collector #: 100
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Sorcery
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Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library. |
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- NM
- EX
- VG
- G
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Nether Shadow
Unlimited
(R)
Collector #: 117
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1/1 Creature - Spirit
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Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. |
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- NM
- EX
- VG
- G
76 - 100 of 301 results