MTG / Universes Beyond Doctor Who
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Twice Upon a Time (0061 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0061
FOIL
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Sorcery
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Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time. Unlikely Meeting Sorcery - Adventure Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Blink (0116 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0116
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I/III: Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II/IV: Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." |
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- NM
- EX
- VG
- G
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Don't Blink (0040 - Traditional Foil)
Universes Beyond: Doctor Who
(U)
Collector #: 0040
FOIL
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Instant
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Until end of turn, if one or more creatures would enter the battlefield from exile or after begin cast from exile, their owners shuffle them into their libraries instead. Cycling |
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- NM
- EX
- VG
- G
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Human Rogue Token (0013 - Traditional Foil)
Universes Beyond: Doctor Who
(S)
Collector #: 0013
FOIL
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2/2 Token Creature - Human Rogue
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- NM
- EX
- VG
- G
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Ian Chesterton (0022 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0022
FOIL
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2/3 Legendary Creature - Human Scientist
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Science Teacher - Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast that Saga, copy it for each time you paid its replicate cost. Copies of permanents enter the battlefield as tokens.) Doctor's companion (You can have two commanders if the other is the Doctor.) |
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- NM
- EX
- VG
- G
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Jenny, Generated Anomaly (0742 - Surge Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0742
FOIL
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2/3 Legendary Creature - Time Lord Soldier
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Double strike Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counte ron this creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Peri Brown (0631 - Surge Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0631
FOIL
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2/3 Legendary Creature - Human
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The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for Doctor's companion (You can have two commanders if the other is the Doctor.) |
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- NM
- EX
- VG
- G
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TARDIS (0187 - Traditional Foil)
Universes Beyond: Doctor Who
(U)
Collector #: 0187
FOIL
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Artifact - Vehicle
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Flying Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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The Flood of Mars (0045 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0045
FOIL
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3/3 Creature - Alien Zombie Horror
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Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins - Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. |
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- NM
- EX
- VG
- G
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Think Twice (0811 - Surge Foil)
Universes Beyond: Doctor Who
(C)
Collector #: 0811
FOIL
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Instant
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Draw a card. Flashback |
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- NM
- EX
- VG
- G
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Zygon Infiltrator (0063 - Traditional Foil)
Universes Beyond: Doctor Who
(U)
Collector #: 0063
FOIL
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3/2 Creature - Alien Shapeshifter Soldier
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Body-print - |
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- NM
- EX
- VG
- G
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Cybership (0177 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0177
FOIL
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8/8 Artifact - Vehicle
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Flying Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4 |
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- NM
- EX
- VG
- G
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Don't Blink (0645 - Surge Foil)
Universes Beyond: Doctor Who
(U)
Collector #: 0645
FOIL
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Instant
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Until end of turn, if one or more creatures would enter the battlefield from exile or after begin cast from exile, their owners shuffle them into their libraries instead. Cycling |
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- NM
- EX
- VG
- G
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Food Token (0058 - Surge Foil)
Universes Beyond: Doctor Who
(S)
Collector #: 0058
FOIL
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Four Knocks (0020 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0020
FOIL
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Enchantment
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Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) At the beginning of your precombat main phase, draw a card. |
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- NM
- EX
- VG
- G
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Frontier Bivouac (0281 - Traditional Foil)
Universes Beyond: Doctor Who
(U)
Collector #: 0281
FOIL
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Land
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Frontier Bivouac enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Heaven Sent (0134 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0134
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I/II: Investigate. III: Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn. |
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- NM
- EX
- VG
- G
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Port Town (0885 - Surge Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0885
FOIL
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Land
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Return the Past (0697 - Surge Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0697
FOIL
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Enchantment
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| As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. | |
- NM
- EX
- VG
- G
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The Flux (0086 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0086
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I: The Flux deals 4 damage to target creature an opponent controls. II/III/IV/V: Exile the top card of your library. You may play that card this turn. VI: Add six |
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- NM
- EX
- VG
- G
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The Girl in the Fireplace (0021 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0021
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II: Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III: Whenever a creature you control deals combat damage to a player this turn, time travel. |
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- NM
- EX
- VG
- G
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The Valeyard (0165 - Traditional Foil)
Universes Beyond: Doctor Who
(R)
Collector #: 0165
FOIL
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4/5 Legendary Creature - Time Lord Noble
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If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.) While voting, you may vote an additional time. |
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- NM
- EX
- VG
- G
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Throes of Chaos (0227 - Traditional Foil)
Universes Beyond: Doctor Who
(U)
Collector #: 0227
FOIL
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Sorcery
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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- NM
- EX
- VG
- G
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Treasure Token (0031 - Traditional Foil)
Universes Beyond: Doctor Who
(S)
Collector #: 0031
FOIL
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Horse Token (0004 - Traditional Foil)
Universes Beyond: Doctor Who
(S)
Collector #: 0004
FOIL
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2/2 Token Creature - Horse
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| Doctors you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) | |
- NM
- EX
- VG
- G
351 - 375 of 718 results