MTG / Unhinged
101 - 125 of 141 results
Refine search:
|
Saute
Unhinged
(C)
Collector #: 88
|
Instant
|
| Saute deals 3.5 damage to any target. | |
- NM
- EX
- VG
- G
|
Shoe Tree
Unhinged
(C)
Collector #: 109
|
3/3 Creature - Treefolk
|
|
Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it. |
|
- NM
- EX
- VG
- G
|
Smart Ass
Unhinged
(C)
Collector #: 045
|
25/1 Creature - Donkey Wizard
|
| Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don’t reveal their hand, Smart Ass can’t be blocked this turn. | |
- NM
- EX
- VG
- G
|
Standing Army
Unhinged
(C)
Collector #: 020
|
2/4 Creature - Human Soldier
|
| As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) | |
- NM
- EX
- VG
- G
|
Stone-Cold Basilisk
Unhinged
(U)
Collector #: 112
|
25/5 Creature - Basilisk
|
|
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or cast spells or abilities. |
|
- NM
- EX
- VG
- G
|
The Fallen Apart
Unhinged
(C)
Collector #: 055
|
4/4 Creature - Zombie
|
|
The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. |
|
- NM
- EX
- VG
- G
|
Toy Boat
Unhinged
(U)
Collector #: 130
|
3/3 Artifact Creature - Ship
|
| Cumulative upkeep - Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it - without pausing between or fumbling it.) | |
- NM
- EX
- VG
- G
|
Vile Bile
Unhinged
(C)
Collector #: 065
|
25/25 Creature - Ooze
|
| Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. | |
- NM
- EX
- VG
- G
|
Blast from the Past
Unhinged
(R)
Collector #: 072
|
Instant
|
|
Madness Blast from the Past deals 2 damage to any target. If Blast from the Past was kicked, put a 1/1 red Goblin creature token onto the battlefield. |
|
- NM
- EX
- VG
- G
|
Time Machine
Unhinged
(R)
Collector #: 128
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Topsy Turvy
Unhinged
(R)
Collector #: 047
|
Enchantment
|
|
The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.) If there are more than two players in the game, the turn order is reversed. |
|
- NM
- EX
- VG
- G
|
Bosom Buddy
Unhinged
(U)
Collector #: 003
|
1/4 Creature - Elephant Townsfolk
|
| Whenever you cast a spell, you may gain .5 life for each word in that spell's name. | |
- NM
- EX
- VG
- G
|
Brushstroke Paintermage
Unhinged
(C)
Collector #: 027
|
2/3 Creature - Human Wizard
|
|
|
|
- NM
- EX
- VG
- G
|
Head to Head
Unhinged
(U)
Collector #: 014
|
Instant
|
| You and target opponent play Seven Questions with the top card of that player’s library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card’s name - that’s question seven - then the player reveals the card.) | |
- NM
- EX
- VG
- G
|
Name Dropping
Unhinged
(U)
Collector #: 105
|
Enchantment
|
| Gotcha - Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand. | |
- NM
- EX
- VG
- G
|
Pygmy Giant
Unhinged
(U)
Collector #: 085
|
0/2 Creature - Giant
|
|
|
|
- NM
- EX
- VG
- G
|
Six-y Beast
Unhinged
(U)
Collector #: 089
|
0/0 Creature - Beast
|
| As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast. | |
- NM
- EX
- VG
- G
|
Urza's Hot Tub
Unhinged
(U)
Collector #: 131
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Working Stiff
Unhinged
(U)
Collector #: 068
|
2/2 Creature - Mummy
|
|
As Working Stiff enters the battlefield, straighten your arms. When you bend an elbow, sacrifice Working Stiff. |
|
- NM
- EX
- VG
- G
|
Look at Me, I'm R&D
Unhinged
(R)
Collector #: 017
|
Enchantment
|
|
As Look at Me, I'm R&D enters the battlefield, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. |
|
- NM
- EX
- VG
- G
|
Fraction Jackson
Unhinged
(R)
Collector #: 097
|
1/15 Creature - Human Hero
|
|
|
|
- NM
- EX
- VG
- G
|
Curse of the Fire Penguin
Unhinged
(R)
Collector #: 073
|
Enchantment - Aura
|
|
Enchant creature Curse of the Fire Penquin consumes and confuses enchanted creature. ----- Creature - Penguin Trample When this creature is put into a graveyard from the battlefield, return Curse of the Fire Penguin from your graveyard to the battlefield. 6/5 |
|
- NM
- EX
- VG
- G
|
Artful Looter
Unhinged
(C)
Collector #: 025
|
1/2 Creature - Human Wizard
|
|
Whenever a permanent comes enters the battlefield that shares an artist with another permanent you control, untap Artful Looter. |
|
- NM
- EX
- VG
- G
|
Touch and Go
Unhinged
(C)
Collector #: 090
|
Sorcery
|
|
Destroy target land. Gotcha - If an opponent touches their face, you may say “Gotcha!” When you do, return Touch and Go from your graveyard to your hand. |
|
- NM
- EX
- VG
- G
|
Question Elemental?
Unhinged
(U)
Collector #: 043
|
3/4 Creature - Elemental
|
|
Flying Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental? |
|
- NM
- EX
- VG
- G
101 - 125 of 141 results