MTG / Unhinged
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Double Header
Unhinged
(C)
Collector #: 031
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2/3 Creature - Drake
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Flying When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand. |
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- NM
- EX
- VG
- G
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Erase (Not the Urza's Legacy One)
Unhinged
(C)
Collector #: 010
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Instant
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If you control two or more white permanents that share an artist, you may cast Erase (Not the Urza's Legacy One) without paying its mana cost. Exile target enchantment. |
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- NM
- EX
- VG
- G
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Laughing Hyena
Unhinged
(C)
Collector #: 103
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2/2 Creature - Hyena
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| Gotcha - Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Monkey Monkey Monkey
Unhinged
(C)
Collector #: 104
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1/1 Creature - Ape
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As Monkey Monkey Monkey enters the battlefield, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter. |
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- NM
- EX
- VG
- G
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Pygmy Giant
Unhinged
(U)
Collector #: 085
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0/2 Creature - Giant
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- NM
- EX
- VG
- G
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Shoe Tree
Unhinged
(C)
Collector #: 109
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3/3 Creature - Treefolk
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Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters. Shoe Tree gets +1/+1 for each shoe counter on it. |
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- NM
- EX
- VG
- G
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Smart Ass
Unhinged
(C)
Collector #: 045
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25/1 Creature - Donkey Wizard
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| Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don’t reveal their hand, Smart Ass can’t be blocked this turn. | |
- NM
- EX
- VG
- G
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Standing Army
Unhinged
(C)
Collector #: 020
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2/4 Creature - Human Soldier
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| As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.) | |
- NM
- EX
- VG
- G
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Stone-Cold Basilisk
Unhinged
(U)
Collector #: 112
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25/5 Creature - Basilisk
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Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or cast spells or abilities. |
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- NM
- EX
- VG
- G
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The Fallen Apart
Unhinged
(C)
Collector #: 055
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4/4 Creature - Zombie
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The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. |
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- NM
- EX
- VG
- G
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Toy Boat
Unhinged
(U)
Collector #: 130
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3/3 Artifact Creature - Ship
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| Cumulative upkeep - Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it - without pausing between or fumbling it.) | |
- NM
- EX
- VG
- G
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Vile Bile
Unhinged
(C)
Collector #: 065
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25/25 Creature - Ooze
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| Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. | |
- NM
- EX
- VG
- G
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Wet Willie of the Damned
Unhinged
(C)
Collector #: 066
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Sorcery
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| Wet Willie of the Damned deals 2.5 damage to any target and you gain 2.5 life. | |
- NM
- EX
- VG
- G
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Time Machine
Unhinged
(R)
Collector #: 128
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Artifact
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- NM
- EX
- VG
- G
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Bosom Buddy
Unhinged
(U)
Collector #: 003
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1/4 Creature - Elephant Townsfolk
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| Whenever you cast a spell, you may gain .5 life for each word in that spell's name. | |
- NM
- EX
- VG
- G
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Brushstroke Paintermage
Unhinged
(C)
Collector #: 027
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2/3 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Name Dropping
Unhinged
(U)
Collector #: 105
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Enchantment
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| Gotcha - Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand. | |
- NM
- EX
- VG
- G
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Six-y Beast
Unhinged
(U)
Collector #: 089
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0/0 Creature - Beast
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| As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast. | |
- NM
- EX
- VG
- G
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Urza's Hot Tub
Unhinged
(U)
Collector #: 131
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Artifact
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- NM
- EX
- VG
- G
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Working Stiff
Unhinged
(U)
Collector #: 068
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2/2 Creature - Mummy
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As Working Stiff enters the battlefield, straighten your arms. When you bend an elbow, sacrifice Working Stiff. |
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- NM
- EX
- VG
- G
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Look at Me, I'm R&D
Unhinged
(R)
Collector #: 017
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Enchantment
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As Look at Me, I'm R&D enters the battlefield, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number. |
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- NM
- EX
- VG
- G
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Fraction Jackson
Unhinged
(R)
Collector #: 097
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1/15 Creature - Human Hero
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- NM
- EX
- VG
- G
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Curse of the Fire Penguin
Unhinged
(R)
Collector #: 073
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Enchantment - Aura
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Enchant creature Curse of the Fire Penquin consumes and confuses enchanted creature. ----- Creature - Penguin Trample When this creature is put into a graveyard from the battlefield, return Curse of the Fire Penguin from your graveyard to the battlefield. 6/5 |
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- NM
- EX
- VG
- G
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Artful Looter
Unhinged
(C)
Collector #: 025
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1/2 Creature - Human Wizard
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Whenever a permanent comes enters the battlefield that shares an artist with another permanent you control, untap Artful Looter. |
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- NM
- EX
- VG
- G
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Question Elemental?
Unhinged
(U)
Collector #: 043
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3/4 Creature - Elemental
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Flying Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental? |
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- NM
- EX
- VG
- G
101 - 125 of 141 results