MTG / The Lost Caverns Of Ixalan Commander Decks

201 - 225 of 318 results
Adv Search
Refine search:
Shineshadow Snarl
Land
As this land enters, you may reveal an Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Lethal Scheme
2 B B
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
  • NM
  • EX
  • VG
  • G
  • 7 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Bloodtracker
3 B
2/2 Creature - Vampire Wizard
Flying
{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Radiant Destiny
2 W
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Breeches, Brazen Plunderer
3 R
3/3 Legendary Creature - Goblin Pirate
Menace
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner (You can have two commanders if both have partner.)
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Dusk Legion Zealot
1 B
1/1 Creature - vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Singer of Swift Rivers
1 G U
3/2 Creature - Merfolk Shaman
Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.
  • NM
  • EX
  • VG
  • G
  • 7 available @ $0.69
  • $0.55
    Out of stock.
  • $0.48
    Out of stock.
  • $0.35
    Out of stock.
Timothar, Baron of Bats
4 B B
4/4 Legendary Creature - Vampire Noble
Ward - Discard a card.
Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Benthic Biomancer
U
1/1 Creature - Merfolk Wizard Mutant
{1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.79
  • $0.63
    Out of stock.
  • $0.55
    Out of stock.
  • $0.40
    Out of stock.
Falkenrath Noble
3 B
2/2 Creature - Vampire Noble
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Blasphemous Act
8 R
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $2.29
  • $1.83
    Out of stock.
  • $1.60
    Out of stock.
  • $1.15
    Out of stock.
Deeproot Elite
1 G
1/1 Creature - Merfolk Warrior
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Dire Fleet Daredevil
1 R
2/1 Creature - Human Pirate
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Deeproot Waters
2 U
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
  • NM
  • EX
  • VG
  • G
  • 15 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Cold-Eyed Selkie
1 (G/U) (G/U)
1/1 Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.59
  • $0.47
    Out of stock.
  • $0.41
    Out of stock.
  • $0.30
    Out of stock.
Clavileno, First of the Blessed (Display Commander - Not Tournament Legal)
1 W B
2/2 Legendary Creature - Vampire Cleric
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains" When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Hakbal of the Surging Soul (Display Commander - Not Tournament Legal)
2 G U
3/3 Legendary Creature - Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Thieving Skydiver
1 U
2/1 Creature - Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an equipment, attach it to Thieving Skydiver.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.69
  • $0.55
    Out of stock.
  • $0.48
    Out of stock.
  • $0.35
    Out of stock.
Heirloom Blade
3
Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Merfolk Token // Boar Token (0003 // 0009)
1/1 Token Creature - Merfolk
Back
Boar Token
Token Creature - Boar
1/1
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.39
  • $0.31
    Out of stock.
  • $0.27
    Out of stock.
  • $0.20
    Out of stock.
Warkite Marauder
1 U
2/1 Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Ramirez DePietro, Pillager
2 U B
4/3 Legendary Creature - Human Pirate
When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.
Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.59
  • $0.47
    Out of stock.
  • $0.41
    Out of stock.
  • $0.30
    Out of stock.
201 - 225 of 318 results