MTG / The Dark
1 - 25 of 119 results
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Goblin Wizard
The Dark
(R)
Collector #: 069
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1/1 Creature - Goblin Wizard
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- NM
- EX
- VG
- G
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Dust to Dust
The Dark
(C)
Collector #: 005
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Sorcery
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| Exile two target artifacts. | |
- NM
- EX
- VG
- G
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Blood Moon
The Dark
(R)
Collector #: 058
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Enchantment
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| Nonbasic lands are Mountains. | |
- NM
- EX
- VG
- G
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City of Shadows
The Dark
(R)
Collector #: 116
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Land
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- NM
- EX
- VG
- G
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Maze of Ith
The Dark
(U)
Collector #: 117
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Land
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- NM
- EX
- VG
- G
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Elves of Deep Shadow
The Dark
(U)
Collector #: 076
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Holy Light
The Dark
(C)
Collector #: 010
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Instant
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| Nonwhite creatures get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Tormod's Crypt
The Dark
(U)
Collector #: 112
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Artifact
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- NM
- EX
- VG
- G
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Preacher
The Dark
(R)
Collector #: 016
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1/1 Creature - Human Cleric
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You may choose not to untap Preacher during your untap step. |
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- NM
- EX
- VG
- G
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Fellwar Stone
The Dark
(U)
Collector #: 102
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Artifact
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- NM
- EX
- VG
- G
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Mana Vortex
The Dark
(R)
Collector #: 031
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Enchantment
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When you cast Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. |
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- NM
- EX
- VG
- G
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Season of the Witch
The Dark
(R)
Collector #: 052
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Enchantment
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At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. |
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- NM
- EX
- VG
- G
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Frankenstein's Monster
The Dark
(R)
Collector #: 045
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0/1 Creature - Zombie
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| As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. | |
- NM
- EX
- VG
- G
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Gaea's Touch
The Dark
(C)
Collector #: 077
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Enchantment
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Sacrifice Gaea's Touch: Add |
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- NM
- EX
- VG
- G
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Dark Sphere
The Dark
(U)
Collector #: 100
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Artifact
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- NM
- EX
- VG
- G
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Ball Lightning
The Dark
(R)
Collector #: 057
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6/1 Creature - Elemental
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Trample Haste (This creature can attack and At the beginning of the end step, sacrifice Ball Lightning. |
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- NM
- EX
- VG
- G
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Stone Calendar
The Dark
(R)
Collector #: 111
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Artifact
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Spells you cast cost up to |
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- NM
- EX
- VG
- G
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Cleansing
The Dark
(R)
Collector #: 004
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Sorcery
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| For each land, destroy that land unless any player pays 1 life. | |
- NM
- EX
- VG
- G
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Exorcist
The Dark
(R)
Collector #: 006
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Martyr's Cry
The Dark
(R)
Collector #: 012
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Sorcery
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| Exile all white creatures. For each creature exiled this way, its controller draws a card. | |
- NM
- EX
- VG
- G
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Eater of the Dead
The Dark
(U)
Collector #: 044
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3/4 Creature - Horror
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- NM
- EX
- VG
- G
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Mana Clash
The Dark
(R)
Collector #: 072
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Sorcery
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| You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. | |
- NM
- EX
- VG
- G
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Dance of Many
The Dark
(R)
Collector #: 022
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Enchantment
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When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay |
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- NM
- EX
- VG
- G
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Sorrow's Path
The Dark
(R)
Collector #: 119
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Land
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Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. |
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- NM
- EX
- VG
- G
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Mind Bomb
The Dark
(R)
Collector #: 033
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Sorcery
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| Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way. | |
- NM
- EX
- VG
- G
1 - 25 of 119 results