MTG / The Dark
1 - 25 of 119 results
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Dust to Dust
The Dark
(C)
Collector #: 005
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Sorcery
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| Exile two target artifacts. | |
- NM
- EX
- VG
- G
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Goblin Wizard
The Dark
(R)
Collector #: 069
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1/1 Creature - Goblin Wizard
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- NM
- EX
- VG
- G
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Blood Moon
The Dark
(R)
Collector #: 058
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Enchantment
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| Nonbasic lands are Mountains. | |
- NM
- EX
- VG
- G
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Holy Light
The Dark
(C)
Collector #: 010
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Instant
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| Nonwhite creatures get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Tormod's Crypt
The Dark
(U)
Collector #: 112
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Artifact
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- NM
- EX
- VG
- G
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City of Shadows
The Dark
(R)
Collector #: 116
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Land
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- NM
- EX
- VG
- G
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Elves of Deep Shadow
The Dark
(U)
Collector #: 076
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Maze of Ith
The Dark
(U)
Collector #: 117
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Land
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- NM
- EX
- VG
- G
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Preacher
The Dark
(R)
Collector #: 016
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1/1 Creature - Human Cleric
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You may choose not to untap Preacher during your untap step. |
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- NM
- EX
- VG
- G
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Mana Vortex
The Dark
(R)
Collector #: 031
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Enchantment
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When you cast Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex. |
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- NM
- EX
- VG
- G
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Fellwar Stone
The Dark
(U)
Collector #: 102
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Artifact
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- NM
- EX
- VG
- G
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Dark Sphere
The Dark
(U)
Collector #: 100
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Artifact
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- NM
- EX
- VG
- G
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Season of the Witch
The Dark
(R)
Collector #: 052
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Enchantment
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At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. |
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- NM
- EX
- VG
- G
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Ball Lightning
The Dark
(R)
Collector #: 057
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6/1 Creature - Elemental
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Trample Haste (This creature can attack and At the beginning of the end step, sacrifice Ball Lightning. |
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- NM
- EX
- VG
- G
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Frankenstein's Monster
The Dark
(R)
Collector #: 045
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0/1 Creature - Zombie
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| As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. | |
- NM
- EX
- VG
- G
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Gaea's Touch
The Dark
(C)
Collector #: 077
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Enchantment
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Sacrifice Gaea's Touch: Add |
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- NM
- EX
- VG
- G
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Exorcist
The Dark
(R)
Collector #: 006
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Hidden Path
The Dark
(R)
Collector #: 078
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Enchantment
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| Green creatures have forestwalk. | |
- NM
- EX
- VG
- G
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Stone Calendar
The Dark
(R)
Collector #: 111
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Artifact
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Spells you cast cost up to |
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- NM
- EX
- VG
- G
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Cleansing
The Dark
(R)
Collector #: 004
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Sorcery
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| For each land, destroy that land unless any player pays 1 life. | |
- NM
- EX
- VG
- G
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Martyr's Cry
The Dark
(R)
Collector #: 012
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Sorcery
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| Exile all white creatures. For each creature exiled this way, its controller draws a card. | |
- NM
- EX
- VG
- G
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Spitting Slug
The Dark
(U)
Collector #: 088
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2/4 Creature - Slug
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Whenever Spitting Slug blocks or becomes blocked, you may pay |
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- NM
- EX
- VG
- G
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Leviathan
The Dark
(R)
Collector #: 030
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10/10 Creature - Leviathan
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Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) |
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- NM
- EX
- VG
- G
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Sorrow's Path
The Dark
(R)
Collector #: 119
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Land
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Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. |
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- NM
- EX
- VG
- G
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Mana Clash
The Dark
(R)
Collector #: 072
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Sorcery
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| You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. | |
- NM
- EX
- VG
- G
1 - 25 of 119 results