MTG / The Dark
51 - 75 of 119 results
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Safe Haven
The Dark
(R)
Collector #: 118
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Land
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At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Necropolis
The Dark
(U)
Collector #: 105
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0/1 Artifact Creature - Wall
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Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. |
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- NM
- EX
- VG
- G
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Niall Silvain
The Dark
(R)
Collector #: 082
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2/2 Creature - Ouphe
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- NM
- EX
- VG
- G
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Fountain of Youth
The Dark
(U)
Collector #: 103
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Artifact
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- NM
- EX
- VG
- G
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Uncle Istvan
The Dark
(U)
Collector #: 054
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1/3 Creature - Human
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| Prevent all damage that would be dealt to Uncle Istvan by creatures. | |
- NM
- EX
- VG
- G
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Merfolk Assassin
The Dark
(U)
Collector #: 032
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1/2 Creature - Merfolk Assassin
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- NM
- EX
- VG
- G
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Reflecting Mirror
The Dark
(U)
Collector #: 106
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Artifact
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- NM
- EX
- VG
- G
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Sunken City
The Dark
(C)
Collector #: 036
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Enchantment
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At the beginning of your upkeep, sacrifice Sunken City unless you pay Blue creatures get +1/+1. |
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- NM
- EX
- VG
- G
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Psychic Allergy
The Dark
(R)
Collector #: 034
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Enchantment
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As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent’s upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. |
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- NM
- EX
- VG
- G
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Barl's Cage
The Dark
(R)
Collector #: 096
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Artifact
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- NM
- EX
- VG
- G
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Goblins of the Flarg
The Dark
(C)
Collector #: 070
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1/1 Creature - Goblin Warrior
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Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. |
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- NM
- EX
- VG
- G
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Flood
The Dark
(U)
Collector #: 027
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Enchantment
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- NM
- EX
- VG
- G
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Sisters of the Flame
The Dark
(U)
Collector #: 074
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2/2 Creature - Human Shaman
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- NM
- EX
- VG
- G
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Rag Man
The Dark
(R)
Collector #: 051
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2/1 Creature - Human Minion
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- NM
- EX
- VG
- G
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Blood of the Martyr
The Dark
(U)
Collector #: 002
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Instant
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| Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. | |
- NM
- EX
- VG
- G
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Banshee
The Dark
(U)
Collector #: 040
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0/1 Creature - Spirit
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- NM
- EX
- VG
- G
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Living Armor
The Dark
(U)
Collector #: 104
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Artifact
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- NM
- EX
- VG
- G
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Goblin Shrine
The Dark
(C)
Collector #: 068
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Enchantment - Aura
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Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. |
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- NM
- EX
- VG
- G
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The Fallen
The Dark
(U)
Collector #: 053
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2/3 Creature - Zombie
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| At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. | |
- NM
- EX
- VG
- G
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Bog Imp
The Dark
(C)
Collector #: 041
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1/1 Creature - Imp
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| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Fissure
The Dark
(C)
Collector #: 063
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Instant
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| Destroy target creature or land. It can't be regenerated. | |
- NM
- EX
- VG
- G
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Venom
The Dark
(C)
Collector #: 090
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Enchantment - Aura
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Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. |
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- NM
- EX
- VG
- G
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Whippoorwill
The Dark
(U)
Collector #: 091
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1/1 Creature - Bird
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- NM
- EX
- VG
- G
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Festival
The Dark
(C)
Collector #: 008
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Instant
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Cast Festival only during an opponent's upkeep. Creatures can't attack this turn. |
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- NM
- EX
- VG
- G
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People of the Woods
The Dark
(U)
Collector #: 083
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1/* Creature - Human
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| People of the Woods's toughness is equal to the number of Forests you control. | |
- NM
- EX
- VG
- G
51 - 75 of 119 results