MTG / The Dark
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Mana Clash
The Dark
(R)
Collector #: 072
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Sorcery
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| You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. | |
- NM
- EX
- VG
- G
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Dance of Many
The Dark
(R)
Collector #: 022
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Enchantment
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When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay |
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- NM
- EX
- VG
- G
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Apprentice Wizard
The Dark
(R)
Collector #: 021
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0/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Inferno
The Dark
(R)
Collector #: 071
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Instant
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| Inferno deals 6 damage to each creature and each player. | |
- NM
- EX
- VG
- G
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Mind Bomb
The Dark
(R)
Collector #: 033
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Sorcery
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| Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way. | |
- NM
- EX
- VG
- G
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Tracker
The Dark
(R)
Collector #: 089
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2/2 Creature - Human
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- NM
- EX
- VG
- G
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Knights of Thorn
The Dark
(R)
Collector #: 011
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2/2 Creature - Human Knight
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| Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
- NM
- EX
- VG
- G
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Witch Hunter
The Dark
(R)
Collector #: 019
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Scarwood Bandits
The Dark
(R)
Collector #: 085
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2/2 Creature - Human Rogue
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Forestwalk
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- NM
- EX
- VG
- G
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Nameless Race
The Dark
(R)
Collector #: 050
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*/* Creature
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Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. |
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- NM
- EX
- VG
- G
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Amnesia
The Dark
(U)
Collector #: 020
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Sorcery
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| Target player reveals their hand and discards all nonland cards. | |
- NM
- EX
- VG
- G
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Skull of Orm
The Dark
(U)
Collector #: 109
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Artifact
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- NM
- EX
- VG
- G
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Worms of the Earth
The Dark
(R)
Collector #: 056
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Enchantment
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Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. |
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- NM
- EX
- VG
- G
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Goblin Caves
The Dark
(C)
Collector #: 064
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Enchantment - Aura
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Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. |
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- NM
- EX
- VG
- G
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Ashes to Ashes
The Dark
(C)
Collector #: 039
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Sorcery
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| Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. | |
- NM
- EX
- VG
- G
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Lurker
The Dark
(R)
Collector #: 080
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2/3 Creature - Beast
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| Lurker can't be the target of spells unless it attacked or blocked this turn. | |
- NM
- EX
- VG
- G
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Wormwood Treefolk
The Dark
(R)
Collector #: 092
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4/4 Creature - Treefolk
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- NM
- EX
- VG
- G
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Safe Haven
The Dark
(R)
Collector #: 118
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Land
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At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. |
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- NM
- EX
- VG
- G
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Scarecrow
The Dark
(U)
Collector #: 108
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2/2 Artifact Creature - Scarecrow
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- NM
- EX
- VG
- G
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Eternal Flame
The Dark
(R)
Collector #: 061
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Sorcery
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| Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. | |
- NM
- EX
- VG
- G
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Grave Robbers
The Dark
(R)
Collector #: 046
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1/1 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Marsh Viper
The Dark
(C)
Collector #: 081
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1/2 Creature - Snake
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| Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) | |
- NM
- EX
- VG
- G
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Scavenger Folk
The Dark
(C)
Collector #: 087
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1/1 Creature - Human
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- NM
- EX
- VG
- G
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Giant Shark
The Dark
(C)
Collector #: 029
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4/4 Creature - Shark
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Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. |
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- NM
- EX
- VG
- G
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Tivadar's Crusade
The Dark
(U)
Collector #: 018
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Sorcery
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| Destroy all Goblins. | |
- NM
- EX
- VG
- G
26 - 50 of 119 results