MTG / The Brothers War
201 - 225 of 306 results
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Island (271)
The Brothers' War
(L)
Collector #: 271
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Basic Land - Island
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- NM
- EX
- VG
- G
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Blitz Automaton
The Brothers' War
(C)
Collector #: 158
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6/4 Artifact Creature - Construct
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/2 Haste |
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- NM
- EX
- VG
- G
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Coastal Bulwark
The Brothers' War
(C)
Collector #: 076
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1/3 Artifact Creature - Wall
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Defender Coastal Bulwark gets +2/+0 as long as you control an Island. |
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- NM
- EX
- VG
- G
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Gix's Caress
The Brothers' War
(C)
Collector #: 096
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Sorcery
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Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Create a tapped Powerstone token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Powerstone Engineer
The Brothers' War
(C)
Collector #: 020
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2/1 Creature - Human Artificer
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When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Steel Exemplar
The Brothers' War
(U)
Collector #: 246
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4/4 Artifact Creature - Wizard
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Trample Steel Exemplar enters the battlefield with two +!/+1 counters on it unless two or more colors of mana were spent to cast it. |
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- NM
- EX
- VG
- G
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Thraxodemon
The Brothers' War
(C)
Collector #: 115
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2/2 Creature - Demon
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- NM
- EX
- VG
- G
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Zephyr Sentinel
The Brothers' War
(U)
Collector #: 074
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2/1 Creature - Human Soldier
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Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. |
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- NM
- EX
- VG
- G
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Autonomous Assembler
The Brothers' War
(R)
Collector #: 034
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4/5 Artifact Creature - Assembly-Worker
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2 Vigilance |
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- NM
- EX
- VG
- G
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Misery's Shadow
The Brothers' War
(R)
Collector #: 107
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2/2 Creature - Shade
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If a creature an opponent controls would die, exile it instead. |
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- NM
- EX
- VG
- G
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Over the Top
The Brothers' War
(R)
Collector #: 146
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Sorcery
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| Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, put all permanent cards they revealed this way onto the battlefield, and put the rest into their graveyard. | |
- NM
- EX
- VG
- G
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Woodcaller Automaton
The Brothers' War
(R)
Collector #: 292
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8/8 Artifact Creature - Construct
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3 When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land. |
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- NM
- EX
- VG
- G
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Ashnod's Harvester
The Brothers' War
(U)
Collector #: 117
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3/1 Artifact Creature - Construct
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Whenever Ashnod's Harvester attacks, exile target card from a graveyard. Unearth |
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- NM
- EX
- VG
- G
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Depth Charge Colossus
The Brothers' War
(C)
Collector #: 078
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9/9 Artifact Creature - Dreadnought
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 6/6 Depth Charge Colossus doesn't untap during your untap step. |
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- NM
- EX
- VG
- G
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Disciples of Gix
The Brothers' War
(U)
Collector #: 090
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4/4 Creature - Phyrexian Human
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| When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle. | |
- NM
- EX
- VG
- G
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Gixian Skullflayer
The Brothers' War
(C)
Collector #: 100
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2/3 Creature - Phyrexian Human Assassin
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| At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer. | |
- NM
- EX
- VG
- G
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Great Desert Prospector
The Brothers' War
(U)
Collector #: 007
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3/2 Creature - Human Artificer
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When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Military Discipline
The Brothers' War
(C)
Collector #: 017
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Enchantment - Aura
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Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0. |
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- NM
- EX
- VG
- G
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Powerstone Fracture
The Brothers' War
(C)
Collector #: 112
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Sorcery
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As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker. |
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- NM
- EX
- VG
- G
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Thopter Mechanic
The Brothers' War
(U)
Collector #: 068
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2/1 Creature - Human Artificer
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Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. |
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- NM
- EX
- VG
- G
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Tomakul Honor Guard
The Brothers' War
(C)
Collector #: 195
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3/1 Creature - Human Soldier
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Ward |
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- NM
- EX
- VG
- G
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Weakstone's Subjugation
The Brothers' War
(C)
Collector #: 072
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Enchantment - Aura
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Enchant artifact or creature When Weakstone's Subjugation enters the battlefield, you may pay Enchanted permanent doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Construct Token (004)
The Brothers' War
(S)
Collector #: 004
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2/2 Token Artifact Creature - Construct
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- NM
- EX
- VG
- G
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Corrupt
The Brothers' War
(U)
Collector #: 088
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Sorcery
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| Corrupt deals damage equal to the number of Swamps you control to any target. You gain life equal to the damage dealt this way. | |
- NM
- EX
- VG
- G
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Disfigure
The Brothers' War
(C)
Collector #: 091
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Instant
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| Target creature gets -2/-2 until end of turn. | |
- NM
- EX
- VG
- G
201 - 225 of 306 results