MTG / The Brothers War
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Drafna, Founder of Lat-Nam
The Brothers' War
(R)
Collector #: 047
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2/1 Legendary Creature - Human Artificer Advisor
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- NM
- EX
- VG
- G
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Hulking Metamorph
The Brothers' War
(U)
Collector #: 079
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7/7 Artifact Creature - Shapeshifter
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3 You may have Hulking Metamorph enter the battlefield as a copy of an artifact or creature you control, except it's an artifact creature in addition to its other types, and its power and toughness are equal to Hulking Metamorph's power and toughness. |
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- NM
- EX
- VG
- G
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Bushwhack
The Brothers' War
(U)
Collector #: 174
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Draconic Destiny
The Brothers' War
(M)
Collector #: 130
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and " When enchanted creature dies, return Draconic Destiny to its owner's hand. |
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- NM
- EX
- VG
- G
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Ashnod's Intervention
The Brothers' War
(C)
Collector #: 085
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Instant
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| Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand." | |
- NM
- EX
- VG
- G
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Hostile Negotiations
The Brothers' War
(R)
Collector #: 105
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Instant
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| Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life. | |
- NM
- EX
- VG
- G
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Rootwire Amalgam
The Brothers' War
(M)
Collector #: 203
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5/5 Artifact Creature - Golem
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3 |
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- NM
- EX
- VG
- G
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Cradle Clearcutter
The Brothers' War
(U)
Collector #: 198
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3/6 Artifact Creature - Golem
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Prototype (You may cast this spell with different mana cost, color, and size. It keeps abilities and types.) 1/3 |
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- NM
- EX
- VG
- G
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Slagstone Refinery
The Brothers' War
(U)
Collector #: 243
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Artifact
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Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Rescue Retriever
The Brothers' War
(R)
Collector #: 288
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3/3 Creature - Dog Soldier
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Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. |
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- NM
- EX
- VG
- G
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Gnawing Vermin
The Brothers' War
(U)
Collector #: 101
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1/1 Creature - Rat
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When Gnawing Vermin enters the battlefield, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn. |
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- NM
- EX
- VG
- G
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Siege Veteran
The Brothers' War
(R)
Collector #: 025
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2/2 Creature - Human Soldier
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| At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token. | |
- NM
- EX
- VG
- G
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Defabricate
The Brothers' War
(U)
Collector #: 045
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Yotian Dissident
The Brothers' War
(U)
Collector #: 227
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1/1 Creature - Human Artificer
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| Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control. | |
- NM
- EX
- VG
- G
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Platoon Dispenser
The Brothers' War
(M)
Collector #: 036
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4/6 Artifact Creature - Construct
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At the beginning of your end step, if you control two or more other creatures, draw a card. Unearth |
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- NM
- EX
- VG
- G
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DFC Helper Card
The Brothers' War
(S)
Collector #: 001
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Forest (287)
The Brothers' War
(L)
Collector #: 287
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Sarinth Greatwurm
The Brothers' War
(M)
Collector #: 220
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7/6 Creature - Wurm
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Trample Whenever a land enters the battlefield, create a tapped Powerstone token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Symmetry Matrix
The Brothers' War
(U)
Collector #: 252
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Artifact
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Whenever a creature with power equal to its toughness enters the battlefield under your control, you may pay |
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- NM
- EX
- VG
- G
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The Stone Brain
The Brothers' War
(R)
Collector #: 247
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Legendary Artifact
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- NM
- EX
- VG
- G
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Curate
The Brothers' War
(C)
Collector #: 044
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Instant
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Surveil 2. Draw a card. |
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- NM
- EX
- VG
- G
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Su-Chi Cave Guard
The Brothers' War
(U)
Collector #: 249
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8/8 Artifact Creature - Construct
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Vigilance Ward When Su-Chi Cave Guard dies, add eight |
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- NM
- EX
- VG
- G
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Battlefield Forge
The Brothers' War
(R)
Collector #: 257
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Land
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- NM
- EX
- VG
- G
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Fateful Handoff
The Brothers' War
(R)
Collector #: 094
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Sorcery
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| Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. | |
- NM
- EX
- VG
- G
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Mountain (285)
The Brothers' War
(L)
Collector #: 285
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Basic Land - Mountain
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- NM
- EX
- VG
- G
76 - 100 of 306 results