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Tooth and Claw
Tempest
(R)
Collector #: 210
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Enchantment
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Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. | |
Watchdog
Tempest
(U)
Collector #: 314
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1/2 Artifact Creature - Dog
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Watchdog blocks each turn if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. |
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Dregs of Sorrow
Tempest
(R)
Collector #: 131
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Sorcery
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Destroy X target nonblack creatures. Draw X cards. | |
Fylamarid
Tempest
(U)
Collector #: 064
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1/3 Creature - Squid Beast
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Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn. |
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Needle Storm
Tempest
(U)
Collector #: 241
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Sorcery
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Needle Storm deals 4 damage to each creature with flying. | |
Sandstone Warrior
Tempest
(C)
Collector #: 199
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1/3 Creature - Human Soldier Warrior
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First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn. |
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Spinal Graft
Tempest
(C)
Collector #: 159
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. |
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Spontaneous Combustion
Tempest
(U)
Collector #: 273
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Instant
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As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. |
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Volrath's Curse
Tempest
(C)
Collector #: 101
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. That creature's controller may sacrifice a permanent to ignore this effect until end of turn. : Return Volrath's Curse to its owner's hand. |
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Dracoplasm
Tempest
(R)
Collector #: 266
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0/0 Creature - Shapeshifter
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Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. : Dracoplasm gets +1/+0 until end of turn. |
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Duplicity
Tempest
(R)
Collector #: 060
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Enchantment
|
When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owners' graveyards. |
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Emmessi Tome
Tempest
(R)
Collector #: 284
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Artifact
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, : Draw two cards, then discard a card. | |
Magmasaur
Tempest
(R)
Collector #: 188
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0/0 Creature - Elemental Dinosaur
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Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. |
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Rootwater Matriarch
Tempest
(R)
Collector #: 083
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2/3 Creature - Merfolk
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: Gain control of target creature as long as that creature is enchanted. | |
Clergy en-Vec
Tempest
(C)
Collector #: 014
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1/1 Creature - Human Cleric
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: Prevent the next 1 damage that would be dealt to any target this turn. | |
Dark Banishing
Tempest
(C)
Collector #: 117
|
Instant
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Destroy target nonblack creature. It can't be regenerated. | |
Krakilin
Tempest
(U)
Collector #: 235
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0/0 Creature - Beast
|
Krakilin enters the battlefield with X +1/+1 counters on it. : Regenerate Krakilin. |
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Mogg Squad
Tempest
(U)
Collector #: 192
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3/3 Creature - Goblin
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Mogg Squad gets -1/-1 for each other creature on the battlefield. | |
Pacifism
Tempest
(C)
Collector #: 034
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Enchantment - Aura
|
Enchant creature Enchanted creature can't attack or block. |
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Forest (B)
Tempest
(L)
Collector #: 350
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Basic Land - Forest
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Cold Storage
Tempest
(R)
Collector #: 280
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Artifact
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: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. | |
Torture Chamber
Tempest
(R)
Collector #: 313
|
Artifact
|
At the beginning of your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. |
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Imps' Taunt
Tempest
(U)
Collector #: 138
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Instant
|
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. |
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Plains (B)
Tempest
(L)
Collector #: 332
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Basic Land - Plains
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Knight of Dawn
Tempest
(U)
Collector #: 026
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2/2 Creature - Human Knight
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First strike : Knight of Dawn gains protection from the color of your choice until end of turn. |
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