MTG / Teenage Mutant Ninja Turtles Source Material Cards
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Doubling Season
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0011
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Enchantment
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent that you control, it puts twice that many of those counters on that permanent instead. |
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- NM
- EX
- VG
- G
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Shadowspear (Donnie's Bo)
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0017
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1 and has trample and lifelink. Equip |
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- NM
- EX
- VG
- G
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All Will Be One
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0008
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Enchantment
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| Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. | |
- NM
- EX
- VG
- G
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Trouble in Pairs
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0003
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Enchantment
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If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. |
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- NM
- EX
- VG
- G
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Umezawa's Jitte (Raph's Jitte)
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0019
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Legendary Artifact - Equipment
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Whenever equipped creature deals damage, put two charge counters on Raph's Jitte. Remove a charge counter from Raph's Jitte: Choose one -
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- NM
- EX
- VG
- G
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Underworld Breach
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0010
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Undercity Sewers
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0020
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Land - Island Swamp
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( This land enters tapped. When this land enters, surveil 1. |
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- NM
- EX
- VG
- G
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Teleportation Circle
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0002
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Enchantment
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| At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
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Ashcoat of the Shadow Swarm (Splinter of the Shadows)
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0006
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3/4 Legendary Creature - Rat Warlock
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Whenever Splinter attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) |
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- NM
- EX
- VG
- G
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Rhythm of the Wild
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0012
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Enchantment
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Creature spells you control can't be countered. Nontoken creatures you control have riot. |
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- NM
- EX
- VG
- G
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Arcbound Ravager
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0014
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0/0 Artifact Creature - Beast
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Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 |
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- NM
- EX
- VG
- G
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Brainstorm
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0004
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Path to Exile
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0001
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Instant
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| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Metallic Mimic
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0016
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2/1 Artifact Creature - Shapeshifter
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As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Plague of Vermin
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0007
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Sorcery
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| Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way. | |
- NM
- EX
- VG
- G
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Waves of Aggression
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0013
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Sorcery
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Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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- NM
- EX
- VG
- G
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Sword of Sinew and Steel (Leo's Katana)
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0018
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip |
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- NM
- EX
- VG
- G
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Conqueror's Flail (Ronin's Arsenal)
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0015
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Artifact - Equipment
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Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip |
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- NM
- EX
- VG
- G
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Silverclad Ferocidons
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0009
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8/5 Creature - Dinosaur
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| Enrage - Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice. | |
- NM
- EX
- VG
- G
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Cytoplast Manipulator
Teenage Mutant Ninja Turtles Source Material Cards
(M)
Collector #: 0005
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0/0 Creature - Human Wizard Mutant
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Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) |
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- NM
- EX
- VG
- G
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