MTG / Tarkir Dragonstorm
126 - 150 of 307 results
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Sunpearl Kirin
Tarkir: Dragonstorm
(U)
Collector #: 0029
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2/1 Creature - Kirin
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Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token. draw a card. |
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- NM
- EX
- VG
- G
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Eshki Dragonclaw
Tarkir: Dragonstorm
(R)
Collector #: 0182
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4/4 Legendary Creature - Human Warrior
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Vigilance, trample, ward At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw. |
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- NM
- EX
- VG
- G
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Host of the Hereafter
Tarkir: Dragonstorm
(U)
Collector #: 0193
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2/2 Creature - Zombie Warlock
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This creature enters with two +1/+1 counters on it. When this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control. |
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- NM
- EX
- VG
- G
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Mountain (0283)
Tarkir: Dragonstorm
(L)
Collector #: 0283
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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United Battlefront
Tarkir: Dragonstorm
(R)
Collector #: 0032
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Sorcery
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| Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Ainok Wayfarer
Tarkir: Dragonstorm
(C)
Collector #: 0134
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1/1 Creature - Dog Scout
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| When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Stillness in Motion
Tarkir: Dragonstorm
(R)
Collector #: 0059
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Enchantment
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| At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order. | |
- NM
- EX
- VG
- G
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Underfoot Underdogs
Tarkir: Dragonstorm
(C)
Collector #: 0129
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1/2 Creature - Goblin Warrior
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When this creature enters, create a 1/1 red Goblin creature token. |
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- NM
- EX
- VG
- G
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Perennation
Tarkir: Dragonstorm
(M)
Collector #: 0212
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Sorcery
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| Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it. | |
- NM
- EX
- VG
- G
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Fortress Kin-Guard
Tarkir: Dragonstorm
(C)
Collector #: 0012
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1/2 Creature - Dog Soldier
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| When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) | |
- NM
- EX
- VG
- G
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Kishla Village
Tarkir: Dragonstorm
(R)
Collector #: 0259
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Land
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This land enters tapped unless you control an Island or a Swamp. |
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- NM
- EX
- VG
- G
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Mardu Devotee
Tarkir: Dragonstorm
(C)
Collector #: 0016
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1/2 Creature - Human Scout
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When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Kishla Skimmer
Tarkir: Dragonstorm
(U)
Collector #: 0201
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2/2 Creature - Bird Scout
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Flying Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Wingblade Disciple
Tarkir: Dragonstorm
(U)
Collector #: 0065
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2/2 Creature - Human Monk
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Flying Flurry - Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying. |
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- NM
- EX
- VG
- G
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Yathan Tombguard
Tarkir: Dragonstorm
(U)
Collector #: 0100
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2/3 Creature - Human Warrior
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Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Seize Opportunity
Tarkir: Dragonstorm
(C)
Collector #: 0119
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Corroding Dragonstorm
Tarkir: Dragonstorm
(U)
Collector #: 0075
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Enchantment
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When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand. |
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- NM
- EX
- VG
- G
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Riverwalk Technique
Tarkir: Dragonstorm
(C)
Collector #: 0054
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Lightfoot Technique
Tarkir: Dragonstorm
(C)
Collector #: 0014
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Instant
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| Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Spirit Token (0007)
Tarkir: Dragonstorm
(S)
Collector #: 0007
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2/2 Token Creature - Spirit
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- NM
- EX
- VG
- G
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Great Arashin City
Tarkir: Dragonstorm
(R)
Collector #: 0257
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Land
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This land enters tapped unless you control a Forest or a Plains. |
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- NM
- EX
- VG
- G
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Disruptive Stormbrood
Tarkir: Dragonstorm
(U)
Collector #: 0178
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3/3 Creature - Dragon
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Flying When this creature enters, destroy up to one target artifact or enchantment. Petty Revenge Sorcery - Omen Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.) |
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- NM
- EX
- VG
- G
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Rugged Highlands
Tarkir: Dragonstorm
(C)
Collector #: 0265
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Starry-Eyed Skyrider
Tarkir: Dragonstorm
(U)
Collector #: 0025
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1/3 Creature - Human Scout
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Flying Whenever this creature attacks, another target creature you control gains flying until end of turn. Attacking tokens you control have flying. |
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- NM
- EX
- VG
- G
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Unending Whisper
Tarkir: Dragonstorm
(C)
Collector #: 0062
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Sorcery
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Draw a card. Harmonize |
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- NM
- EX
- VG
- G
126 - 150 of 307 results