MTG / Stronghold
101 - 125 of 143 results
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Volrath's Gardens
Stronghold
(R)
Collector #: 124
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Enchantment
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- NM
- EX
- VG
- G
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Cloud Spirit
Stronghold
(C)
Collector #: 026
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3/1 Creature - Spirit
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Flying Cloud Spirit can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Ransack
Stronghold
(U)
Collector #: 039
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Sorcery
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| Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. | |
- NM
- EX
- VG
- G
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Convulsing Licid
Stronghold
(U)
Collector #: 077
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2/2 Creature - Licid
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Enchanted creature can't block. |
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- NM
- EX
- VG
- G
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Crossbow Ambush
Stronghold
(C)
Collector #: 105
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Instant
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| Creatures you control gain reach until end of turn. (They can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Endangered Armodon
Stronghold
(C)
Collector #: 107
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4/5 Creature - Elephant
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| When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. | |
- NM
- EX
- VG
- G
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Gliding Licid
Stronghold
(U)
Collector #: 031
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2/2 Creature - Licid
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Enchanted creature has flying. |
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- NM
- EX
- VG
- G
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Mogg Bombers
Stronghold
(C)
Collector #: 091
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3/4 Creature - Goblin
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| When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player. | |
- NM
- EX
- VG
- G
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Skyshroud Archer
Stronghold
(C)
Collector #: 114
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1/1 Creature - Elf Archer
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- NM
- EX
- VG
- G
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Smite
Stronghold
(C)
Collector #: 017
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Instant
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| Destroy target blocked creature. | |
- NM
- EX
- VG
- G
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Spike Soldier
Stronghold
(U)
Collector #: 119
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0/0 Creature - Spike Soldier
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Spike Soldier enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Revenant
Stronghold
(R)
Collector #: 068
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*/* Creature - Spirit
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Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Warrior Angel
Stronghold
(R)
Collector #: 024
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3/4 Creature - Angel Warrior
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| Flying; lifelink (Whenever this creature deals damage, you gain that much life.) | |
- NM
- EX
- VG
- G
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Skeleton Scavengers
Stronghold
(R)
Collector #: 070
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0/0 Creature - Skeleton
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Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay |
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- NM
- EX
- VG
- G
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Craven Giant
Stronghold
(C)
Collector #: 078
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4/1 Creature - Giant
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| Craven Giant can't block. | |
- NM
- EX
- VG
- G
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Dungeon Shade
Stronghold
(C)
Collector #: 058
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1/1 Creature - Shade Spirit
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Flying
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- NM
- EX
- VG
- G
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Flowstone Hellion
Stronghold
(U)
Collector #: 084
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3/3 Creature - Hellion Beast
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Haste |
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- NM
- EX
- VG
- G
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Flowstone Shambler
Stronghold
(C)
Collector #: 086
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2/2 Creature - Beast
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- NM
- EX
- VG
- G
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Mind Peel
Stronghold
(U)
Collector #: 063
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Sorcery
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Buyback Target player discards a card. |
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- NM
- EX
- VG
- G
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Spike Worker
Stronghold
(C)
Collector #: 120
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0/0 Creature - Spike
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Spike Worker enters the battlefield with two +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Temper
Stronghold
(U)
Collector #: 020
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Instant
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| Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
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Walking Dream
Stronghold
(U)
Collector #: 049
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3/3 Creature - Illusion
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Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. |
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- NM
- EX
- VG
- G
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Mindwarper
Stronghold
(R)
Collector #: 064
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0/0 Creature - Spirit
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Mindwarper enters the battlefield with three +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Brush with Death
Stronghold
(C)
Collector #: 052
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Sorcery
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Buyback Target opponent loses 2 life. You gain 2 life. |
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- NM
- EX
- VG
- G
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Lowland Basilisk
Stronghold
(C)
Collector #: 109
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1/3 Creature - Basilisk
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| Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. | |
- NM
- EX
- VG
- G
101 - 125 of 143 results