MTG / Stronghold
76 - 100 of 143 results
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Spitting Hydra
Stronghold
(R)
Collector #: 099
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0/0 Creature - Hydra
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Spitting Hydra enters the battlefield with four +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Warrior Angel
Stronghold
(R)
Collector #: 024
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3/4 Creature - Angel Warrior
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| Flying; lifelink (Whenever this creature deals damage, you gain that much life.) | |
- NM
- EX
- VG
- G
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Contemplation
Stronghold
(U)
Collector #: 004
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Enchantment
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| Whenever you cast a spell, you gain 1 life. | |
- NM
- EX
- VG
- G
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Lancers en-Kor
Stronghold
(U)
Collector #: 008
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3/3 Creature - Kor Soldier
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Trample |
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- NM
- EX
- VG
- G
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Mogg Flunkies
Stronghold
(C)
Collector #: 092
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3/3 Creature - Goblin
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| Mogg Flunkies can't attack or block alone. | |
- NM
- EX
- VG
- G
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Spike Breeder
Stronghold
(R)
Collector #: 116
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0/0 Creature - Spike
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Spike Breeder enters the battlefield with three +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Hesitation
Stronghold
(U)
Collector #: 033
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Enchantment
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| When a player casts a spell, sacrifice Hesitation and counter that spell. | |
- NM
- EX
- VG
- G
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Provoke
Stronghold
(C)
Collector #: 113
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Instant
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Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Silver Wyvern
Stronghold
(R)
Collector #: 043
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4/3 Creature - Drake
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Flying |
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- NM
- EX
- VG
- G
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Mogg Bombers
Stronghold
(C)
Collector #: 091
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3/4 Creature - Goblin
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| When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player. | |
- NM
- EX
- VG
- G
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Sift
Stronghold
(C)
Collector #: 042
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Sorcery
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| Draw three cards, then discard a card. | |
- NM
- EX
- VG
- G
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Foul Imp
Stronghold
(C)
Collector #: 059
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2/2 Creature - Imp
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Flying When Foul Imp enters the battlefield, you lose 2 life. |
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- NM
- EX
- VG
- G
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Volrath's Gardens
Stronghold
(R)
Collector #: 124
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Enchantment
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- NM
- EX
- VG
- G
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Corrupting Licid
Stronghold
(U)
Collector #: 054
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2/2 Creature - Licid
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Enchanted creature has fear. |
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- NM
- EX
- VG
- G
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Crossbow Ambush
Stronghold
(C)
Collector #: 105
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Instant
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| Creatures you control gain reach until end of turn. (They can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Hammerhead Shark
Stronghold
(C)
Collector #: 032
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2/3 Creature - Shark
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| Hammerhead Shark can't attack unless defending player controls an Island. | |
- NM
- EX
- VG
- G
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Morgue Thrull
Stronghold
(C)
Collector #: 065
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2/2 Creature - Thrull
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| Sacrifice Morgue Thrull: Mill three cards. | |
- NM
- EX
- VG
- G
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Spike Soldier
Stronghold
(U)
Collector #: 119
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0/0 Creature - Spike Soldier
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Spike Soldier enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Wall of Razors
Stronghold
(U)
Collector #: 100
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4/1 Creature - Wall
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Defender (This creature can't attack.) First strike |
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- NM
- EX
- VG
- G
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Heat of Battle
Stronghold
(U)
Collector #: 088
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Enchantment
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| Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. | |
- NM
- EX
- VG
- G
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Rabid Rats
Stronghold
(C)
Collector #: 067
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1/1 Creature - Rat
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- NM
- EX
- VG
- G
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Carnassid
Stronghold
(R)
Collector #: 103
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5/4 Creature - Beast
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Trample |
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- NM
- EX
- VG
- G
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Flowstone Mauler
Stronghold
(R)
Collector #: 085
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4/5 Creature - Beast
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Trample |
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- NM
- EX
- VG
- G
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Bullwhip
Stronghold
(U)
Collector #: 132
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Artifact
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- NM
- EX
- VG
- G
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Skeleton Scavengers
Stronghold
(R)
Collector #: 070
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0/0 Creature - Skeleton
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Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay |
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- NM
- EX
- VG
- G
76 - 100 of 143 results