MTG / Stronghold
51 - 75 of 143 results
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Dauthi Trapper
Stronghold
(U)
Collector #: 056
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1/1 Creature - Dauthi Minion
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- NM
- EX
- VG
- G
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Scapegoat
Stronghold
(U)
Collector #: 014
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Instant
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As an additional cost to cast Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. |
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- NM
- EX
- VG
- G
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Victual Sliver
Stronghold
(U)
Collector #: 131
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2/2 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Rolling Stones
Stronghold
(R)
Collector #: 011
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Enchantment
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| Wall creatures can attack as though they didn't have defender. | |
- NM
- EX
- VG
- G
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Spined Sliver
Stronghold
(U)
Collector #: 130
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2/2 Creature - Sliver
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| Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. | |
- NM
- EX
- VG
- G
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Crovax the Cursed
Stronghold
(R)
Collector #: 055
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0/0 Legendary Creature - Vampire
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Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. |
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- NM
- EX
- VG
- G
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Portcullis
Stronghold
(R)
Collector #: 139
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Artifact
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| Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. | |
- NM
- EX
- VG
- G
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Mind Games
Stronghold
(C)
Collector #: 038
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Instant
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Buyback Tap target artifact, creature, or land. |
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- NM
- EX
- VG
- G
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Seething Anger
Stronghold
(C)
Collector #: 096
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Sorcery
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Buyback Target creature gets +3/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Acidic Sliver
Stronghold
(U)
Collector #: 126
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2/2 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Warrior en-Kor
Stronghold
(U)
Collector #: 023
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2/2 Creature - Kor Warrior Knight
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- NM
- EX
- VG
- G
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Spirit en-Kor
Stronghold
(C)
Collector #: 019
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2/2 Creature - Kor Spirit
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Flying |
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- NM
- EX
- VG
- G
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Youthful Knight
Stronghold
(C)
Collector #: 025
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2/1 Creature - Human Knight
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| First strike (This creature deals combat damage before creatures without first strike.) | |
- NM
- EX
- VG
- G
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Tidal Warrior
Stronghold
(C)
Collector #: 047
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1/1 Creature - Merfolk Warrior
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- NM
- EX
- VG
- G
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Fanning the Flames
Stronghold
(U)
Collector #: 080
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Sorcery
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Buyback Fanning the Flames deals X damage to any target. |
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- NM
- EX
- VG
- G
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Bandage
Stronghold
(C)
Collector #: 001
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Instant
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Prevent the next 1 damage that would be dealt to any target this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Sword of the Chosen
Stronghold
(R)
Collector #: 141
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Legendary Artifact
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- NM
- EX
- VG
- G
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Mogg Flunkies
Stronghold
(C)
Collector #: 092
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3/3 Creature - Goblin
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| Mogg Flunkies can't attack or block alone. | |
- NM
- EX
- VG
- G
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Wall of Essence
Stronghold
(U)
Collector #: 022
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0/4 Creature - Wall
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Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. |
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- NM
- EX
- VG
- G
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Volrath's Laboratory
Stronghold
(R)
Collector #: 142
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Artifact
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As Volrath's Laboratory enters the battlefield, choose a color and a creature type. |
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- NM
- EX
- VG
- G
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Cannibalize
Stronghold
(C)
Collector #: 053
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Sorcery
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| Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. | |
- NM
- EX
- VG
- G
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Verdant Touch
Stronghold
(R)
Collector #: 123
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Sorcery
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Buyback Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.) |
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- NM
- EX
- VG
- G
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Provoke
Stronghold
(C)
Collector #: 113
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Instant
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Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Foul Imp
Stronghold
(C)
Collector #: 059
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2/2 Creature - Imp
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Flying When Foul Imp enters the battlefield, you lose 2 life. |
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- NM
- EX
- VG
- G
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Silver Wyvern
Stronghold
(R)
Collector #: 043
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4/3 Creature - Drake
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Flying |
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- NM
- EX
- VG
- G
51 - 75 of 143 results