MTG / Streets Of New Capenna
251 - 275 of 300 results
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Hypnotic Grifter
Streets of New Capenna
(U)
Collector #: 045
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1/2 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Kill Shot
Streets of New Capenna
(C)
Collector #: 019
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Instant
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| Destroy target attacking creature. | |
- NM
- EX
- VG
- G
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Psychic Pickpocket
Streets of New Capenna
(U)
Collector #: 054
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3/2 Creature - Octopus Rogue
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| When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) | |
- NM
- EX
- VG
- G
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Ready to Rumble
Streets of New Capenna
(C)
Collector #: 119
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Rooftop Nuisance
Streets of New Capenna
(C)
Collector #: 057
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Sorcery
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Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
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- NM
- EX
- VG
- G
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Treasure Token (015)
Streets of New Capenna
(S)
Collector #: 015
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Venom Connoisseur
Streets of New Capenna
(U)
Collector #: 161
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2/2 Creature - Human Druid
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| Alliance - Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. | |
- NM
- EX
- VG
- G
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Warm Welcome
Streets of New Capenna
(C)
Collector #: 164
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Instant
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| Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token. | |
- NM
- EX
- VG
- G
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Wingshield Agent
Streets of New Capenna
(U)
Collector #: 064
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2/3 Creature - Human Soldier
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Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. |
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- NM
- EX
- VG
- G
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Evolving Door
Streets of New Capenna
(R)
Collector #: 144
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Artifact
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- NM
- EX
- VG
- G
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Hostile Takeover
Streets of New Capenna
(R)
Collector #: 191
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Sorcery
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| Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. | |
- NM
- EX
- VG
- G
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Obscura Interceptor
Streets of New Capenna
(R)
Collector #: 209
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3/1 Creature - Octopus Wizard
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Flash Lifelink When Obscura Interceptor enters the battlefield, it connives. When it connives this way, reutnr up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Angelic Observer
Streets of New Capenna
(U)
Collector #: 001
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3/3 Creature - Angel Advisor
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This spell costs Flying |
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- NM
- EX
- VG
- G
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Disciplined Duelist
Streets of New Capenna
(U)
Collector #: 182
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2/1 Creature - Human Citizen
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Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) |
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- NM
- EX
- VG
- G
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Glamorous Outlaw
Streets of New Capenna
(C)
Collector #: 190
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4/5 Creature - Vampire Rogue
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When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2. |
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- NM
- EX
- VG
- G
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Join the Maestros
Streets of New Capenna
(C)
Collector #: 085
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Sorcery
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Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Create a 4/3 black Ogre Warrior creature token. |
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- NM
- EX
- VG
- G
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Pyre-Sledge Arsonist
Streets of New Capenna
(U)
Collector #: 118
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2/2 Creature - Lizard Shaman
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- NM
- EX
- VG
- G
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Syndicate Infiltrator
Streets of New Capenna
(U)
Collector #: 226
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3/3 Creature - Vampire Wizard
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Flying As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2. |
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- NM
- EX
- VG
- G
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Incandescent Aria
Streets of New Capenna
(R)
Collector #: 192
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Sorcery
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| Incandescent Aria deals 3 damage to each nontoken creature. | |
- NM
- EX
- VG
- G
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Mysterious Limousine
Streets of New Capenna
(R)
Collector #: 022
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4/4 Artifact - Vehicle
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Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2 |
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- NM
- EX
- VG
- G
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Structural Assault
Streets of New Capenna
(R)
Collector #: 126
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Sorcery
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| Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn. | |
- NM
- EX
- VG
- G
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Backstreet Bruiser
Streets of New Capenna
(C)
Collector #: 035
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3/3 Creature - Octopus Rogue
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Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Capenna Express
Streets of New Capenna
(C)
Collector #: 139
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6/6 Artifact - Vehicle
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Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Crew Captain
Streets of New Capenna
(U)
Collector #: 180
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4/2 Creature - Human Warrior
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Haste Crew Captain has indestructible as long as it entered the battlefield this turn. |
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- NM
- EX
- VG
- G
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Dapper Shieldmate
Streets of New Capenna
(C)
Collector #: 009
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2/2 Creature - Human Soldier
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Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroy, remove a shield counter from it instead.) As long as it's your turn, Dapper Shieldmate gets +2/+0. |
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- NM
- EX
- VG
- G
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