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Time Warp
Starter 1999
(R)
Collector #: 056 |
Sorcery
|
Target player takes an extra turn after this one. | |
Goblin Settler
Starter 1999
(U)
Collector #: 106 |
1/1 Creature - Goblin
|
When Goblin Settler enters the battlefield, destroy target land. | |
Devastation
Starter 1999
(R)
Collector #: 094 |
Sorcery
|
Destroy all creatures and lands. | |
Armageddon
Starter 1999
(R)
Collector #: 006 |
Sorcery
|
Destroy all lands. | |
Grim Tutor
Starter 1999
(R)
Collector #: 079 |
Sorcery
|
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. | |
Nature's Lore
Starter 1999
(C)
Collector #: 136 |
Sorcery
|
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. | |
Relentless Assault
Starter 1999
(R)
Collector #: 115 |
Sorcery
|
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
Alluring Scent
Starter 1999
(R)
Collector #: 124 |
Sorcery
|
All creatures able to block target creature this turn do so. | |
Counterspell
Starter 1999
(U)
Collector #: 034 |
Instant
|
Counter target spell. | |
Righteous Fury
Starter 1999
(R)
Collector #: 023 |
Sorcery
|
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. | |
Dakmor Sorceress
Starter 1999
(R)
Collector #: 074 |
*/4 Creature - Human Wizard
|
Dakmor Sorceress's power is equal to the number of Swamps you control. | |
Goblin Lore
Starter 1999
(U)
Collector #: 104 |
Sorcery
|
Draw four cards, then discard three cards at random. | |
Plains (154 A) |
Basic Land - Plains
|
Last Chance
Starter 1999
(R)
Collector #: 110 |
Sorcery
|
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Wood Elves |
1/1 Creature - Elf Scout
|
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. | |
Island (158 A) |
Basic Land - Island
|
Lynx
Starter 1999
(U)
Collector #: 131 |
2/1 Creature - Cat
|
Forestwalk | |
Silverback Ape
Starter 1999
(U)
Collector #: 141 |
5/5 Creature - Ape
|
Champion Lancer
Starter 1999
(R)
Collector #: 011 |
3/3 Creature - Human Knight
|
Prevent all damage that would be dealt to Champion Lancer by creatures. | |
Sylvan Yeti
Starter 1999
(R)
Collector #: 146 |
*/4 Creature - Yeti
|
Sylvan Yeti's power is equal to the number of cards in your hand. | |
Goblin General
Starter 1999
(U)
Collector #: 101 |
1/1 Creature - Goblin Warrior
|
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. | |
Piracy
Starter 1999
(R)
Collector #: 045 |
Sorcery
|
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. | |
Angel of Light
Starter 1999
(U)
Collector #: 001 |
3/3 Creature - Angel
|
Flying, vigilance | |
Sleight of Hand
Starter 1999
(C)
Collector #: 051 |
Sorcery
|
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
Island (159 B) |
Basic Land - Island
|