MTG / Starter 1999
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Time Warp
Starter 1999
(R)
Collector #: 056
|
Sorcery
|
Target player takes an extra turn after this one. | |
- NM
- EX
- VG
- G
Goblin Settler
Starter 1999
(U)
Collector #: 106
|
1/1 Creature - Goblin
|
When Goblin Settler enters the battlefield, destroy target land. | |
- NM
- EX
- VG
- G
Devastation
Starter 1999
(R)
Collector #: 094
|
Sorcery
|
Destroy all creatures and lands. | |
- NM
- EX
- VG
- G
Grim Tutor
Starter 1999
(R)
Collector #: 079
|
Sorcery
|
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. | |
- NM
- EX
- VG
- G
Goblin General
Starter 1999
(U)
Collector #: 101
|
1/1 Creature - Goblin Warrior
|
Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
Piracy
Starter 1999
(R)
Collector #: 045
|
Sorcery
|
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells. | |
- NM
- EX
- VG
- G
Nature's Lore
Starter 1999
(C)
Collector #: 136
|
Sorcery
|
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. | |
- NM
- EX
- VG
- G
Relentless Assault
Starter 1999
(R)
Collector #: 115
|
Sorcery
|
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. | |
- NM
- EX
- VG
- G
Righteous Fury
Starter 1999
(R)
Collector #: 023
|
Sorcery
|
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
Alluring Scent
Starter 1999
(R)
Collector #: 124
|
Sorcery
|
All creatures able to block target creature this turn do so. | |
- NM
- EX
- VG
- G
Angel of Light
Starter 1999
(U)
Collector #: 001
|
3/3 Creature - Angel
|
Flying, vigilance | |
- NM
- EX
- VG
- G
Dakmor Sorceress
Starter 1999
(R)
Collector #: 074
|
*/4 Creature - Human Wizard
|
Dakmor Sorceress's power is equal to the number of Swamps you control. | |
- NM
- EX
- VG
- G
Goblin Lore
Starter 1999
(U)
Collector #: 104
|
Sorcery
|
Draw four cards, then discard three cards at random. | |
- NM
- EX
- VG
- G
Plains (154 A) |
Basic Land - Plains
|
- NM
- EX
- VG
- G
Silverback Ape
Starter 1999
(U)
Collector #: 141
|
5/5 Creature - Ape
|
- NM
- EX
- VG
- G
Counterspell
Starter 1999
(U)
Collector #: 034
|
Instant
|
Counter target spell. | |
- NM
- EX
- VG
- G
Island (161 D) |
Basic Land - Island
|
- NM
- EX
- VG
- G
Island (158 A) |
Basic Land - Island
|
- NM
- EX
- VG
- G
Island (160 C) |
Basic Land - Island
|
- NM
- EX
- VG
- G
Swamp (164 C) |
Basic Land - Swamp
|
- NM
- EX
- VG
- G
Last Chance
Starter 1999
(R)
Collector #: 110
|
Sorcery
|
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
Champion Lancer
Starter 1999
(R)
Collector #: 011
|
3/3 Creature - Human Knight
|
Prevent all damage that would be dealt to Champion Lancer by creatures. | |
- NM
- EX
- VG
- G
Armageddon
Starter 1999
(R)
Collector #: 006
|
Sorcery
|
Destroy all lands. | |
- NM
- EX
- VG
- G
Sleight of Hand
Starter 1999
(C)
Collector #: 051
|
Sorcery
|
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
Island (159 B) |
Basic Land - Island
|
- NM
- EX
- VG
- G
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