MTG / Shadows Over Innistrad
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Human Cleric Token
Shadows Over Innistrad
(S)
Collector #: 010
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1/1 Token Creature - Human Cleric
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- NM
- EX
- VG
- G
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Thraben Inspector
Shadows Over Innistrad
(C)
Collector #: 044
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1/2 Creature - Human Soldier
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When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with " |
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- NM
- EX
- VG
- G
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Thing in the Ice
Shadows Over Innistrad
(R)
Collector #: 092
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0/4 Creature - Horror
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Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. ----Transform---- Awoken Horror Creature - Kraken Horror 7/8 When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. |
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- NM
- EX
- VG
- G
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Behold the Beyond
Shadows Over Innistrad
(M)
Collector #: 101
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Sorcery
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| Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Tireless Tracker
Shadows Over Innistrad
(R)
Collector #: 233
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3/2 Creature - Human Scout
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Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with " Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
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- NM
- EX
- VG
- G
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Arlinn Kord
Shadows Over Innistrad
(M)
Collector #: 243
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Legendary Planeswalker - Arlinn
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[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord. ----Transform---- Arlinn, Embraced by the Moon Planeswalker - Arlinn [+1]: Creatures you control get +1/+1 and gain trample until the end of turn. [-1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transfrom Arlinn, Embraced by the Moon. [-6]: You get an emblem with "Creatures you control have haste and ' |
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- NM
- EX
- VG
- G
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Ulvenwald Hydra
Shadows Over Innistrad
(M)
Collector #: 235
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*/* Creature - Hydra
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Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Sin Prodder
Shadows Over Innistrad
(R)
Collector #: 181
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3/2 Creature - Devil
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Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. |
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- NM
- EX
- VG
- G
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Choked Estuary
Shadows Over Innistrad
(R)
Collector #: 270
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Land
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Silverfur Partisan
Shadows Over Innistrad
(R)
Collector #: 228
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2/2 Creature - Wolf Warrior
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Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Olivia, Mobilized for War
Shadows Over Innistrad
(M)
Collector #: 248
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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Startled Awake
Shadows Over Innistrad
(M)
Collector #: 088
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Sorcery
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Target opponent mills thirteen cards. ----Transform---- Persistent Nightmare Creature - Nightmare 1/1 Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. |
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- NM
- EX
- VG
- G
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Prized Amalgam
Shadows Over Innistrad
(R)
Collector #: 249
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3/3 Creature - Zombie
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| Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Goldnight Castigator
Shadows Over Innistrad
(M)
Collector #: 162
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4/9 Creature - Angel
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Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. |
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- NM
- EX
- VG
- G
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Vampire Knight Token
Shadows Over Innistrad
(S)
Collector #: 004
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1/1 Token Creature - Vampire Knight
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| Lifelink | |
- NM
- EX
- VG
- G
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Nahiri, the Harbinger
Shadows Over Innistrad
(M)
Collector #: 247
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Legendary Planeswalker - Nahiri
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[+2]: You may discard a card. If you do, draw a card. [-2]: Exile target enchantment, tapped artifiact, or tapped creature. [-8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. |4| |
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- NM
- EX
- VG
- G
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Rancid Rats
Shadows Over Innistrad
(C)
Collector #: 130
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1/1 Creature - Zombie Rat
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Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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- NM
- EX
- VG
- G
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Topplegeist
Shadows Over Innistrad
(U)
Collector #: 045
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1/1 Creature - Spirit
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Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. |
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- NM
- EX
- VG
- G
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Game Trail
Shadows Over Innistrad
(R)
Collector #: 276
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Land
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As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Sage of Ancient Lore
Shadows Over Innistrad
(R)
Collector #: 225
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*/* Creature - Human Shaman Werewolf
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Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. ----Transform---- Werewolf of Ancient Hunger Creature - Werewolf */* Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. |
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- NM
- EX
- VG
- G
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Gryff's Boon
Shadows Over Innistrad
(U)
Collector #: 020
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+0 and has flying. |
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- NM
- EX
- VG
- G
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Port Town
Shadows Over Innistrad
(R)
Collector #: 278
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Land
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Stensia Masquerade
Shadows Over Innistrad
(U)
Collector #: 184
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Enchantment
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Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness |
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- NM
- EX
- VG
- G
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Tormenting Voice
Shadows Over Innistrad
(C)
Collector #: 186
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Sorcery
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As an additional cost to cast Tormenting Voice, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Sigarda, Heron's Grace
Shadows Over Innistrad
(M)
Collector #: 250
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4/5 Legendary Creature - Angel
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Flying You and Humans you control have hexproof. |
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- NM
- EX
- VG
- G
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